Difference between revisions of "Jump (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
Line 18: | Line 18: | ||
|wi=yes | |wi=yes | ||
|fairy=yes | |fairy=yes | ||
+ | |twilit=yes | ||
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox | ||
|school=transmutation | |school=transmutation |
Revision as of 08:21, 11 May 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
2-point transmutation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | 1 minute |
You touch a creature. The creature's jump distance is tripled until the spell ends.
Upcast. You can upcast this spell by expending extra magic points when you cast it. If you expend an extra 3 points, you can cast this spell as a bonus action.
1st-level transmutation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | 1 minute |
You touch a creature. The creature's jump distance is tripled until the spell ends.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, you can cast it as a bonus action.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells
- Transmutation spells
- 2-point spells
- Magic knight spells
- Garo spells
- Twilit spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Fairy scion spells
- Defenseless spells
- Non-damaging and non-healing spells
- Content originating from Adventure of Link