Difference between revisions of "Baleful Regression (spell)"
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− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
|school=transmutation | |school=transmutation | ||
|p=7 | |p=7 | ||
Line 16: | Line 16: | ||
|poe=yes | |poe=yes | ||
|save=Charisma | |save=Charisma | ||
− | }}<noinclude> | + | }}</tab><tab name="Spell Slots">{{SB |
+ | |school=transmutation | ||
+ | |level=5th | ||
+ | |range=60 feet | ||
+ | |concentration=yes | ||
+ | |duration=1 minute | ||
+ | |comp=V, S, M (a {{item|scythe}}) | ||
+ | |summary=Transform a creature into an infantile version of itself. | ||
+ | |You hurl a ball of black, vibrating energy at a creature you can see it. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a {{cha}} [[saving throw]].<br/>{{tab}}On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a {{C|Stalfos}} might be reduced to a mere {{C|Stalhead}}. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.<br/>{{tab}}Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. Otherwise, the following guidelines can be used for the infantile or inferior form: | ||
+ | * The creature has [[disadvantage]] on all ability checks and attack rolls. | ||
+ | * The creature is [[prone]], and cannot use its movement to recover from this condition. | ||
+ | * The creature can only speak and understand one of the languages it knows (if any), but can't read or write. | ||
+ | * The creature cannot cast [[spells]], use [[techniques]], or perform other actions which require advanced knowledge and training. | ||
+ | If the target is able to act, it can repeat this saving throw at the start of each of its turns, ending this spell on a success. If the target takes damage, immediately afterward it can repeat the {{cha}} saving throw and end this spell on a success. If the target is reduced to 0 {{hp}}, the effect of the spell ends immediately, and any excess damage is carried over.<br/>{{tab}}Any damage or [[conditions]] the target sustains in its inferior form are carried over to its normal form.{{a}}{{LegendarySpell}} | ||
+ | }}</tab></tabs><noinclude> | ||
+ | {{clear}} | ||
{{Source|Oracle of Ages}}</noinclude> | {{Source|Oracle of Ages}}</noinclude> |
Revision as of 21:52, 23 April 2020
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Player's Guide |
System Reference |
Compendium |
7-point transmutation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (a scythe) |
Duration: | Concentration, up to 1 minute |
You hurl a ball of black, vibrating energy at a creature you can see it. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a Charisma saving throw.
On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a stalfos might be reduced to a mere stalhead. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.
Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. Otherwise, the following guidelines can be used for the infantile or inferior form:
- The creature has disadvantage on all ability checks and attack rolls.
- The creature is prone, and cannot use its movement to recover from this condition.
- The creature can only speak and understand one of the languages it knows (if any), but can't read or write.
- The creature cannot cast spells, use techniques, or perform other actions which require advanced knowledge and training.
Any damage or conditions the target sustains in its inferior form are carried over to its normal form.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
5th-level transmutation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (a scythe) |
Duration: | Concentration, up to 1 minute |
You hurl a ball of black, vibrating energy at a creature you can see it. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a Charisma saving throw.
On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a stalfos might be reduced to a mere stalhead. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.
Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. Otherwise, the following guidelines can be used for the infantile or inferior form:
- The creature has disadvantage on all ability checks and attack rolls.
- The creature is prone, and cannot use its movement to recover from this condition.
- The creature can only speak and understand one of the languages it knows (if any), but can't read or write.
- The creature cannot cast spells, use techniques, or perform other actions which require advanced knowledge and training.
Any damage or conditions the target sustains in its inferior form are carried over to its normal form.
Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
The material on this page is based primarily on content found in Oracle of Ages, which is copyright Nintendo Co., Ltd.