Difference between revisions of "Frostspear (magic item)"
From Legends of Hyrule
Jump to navigationJump to searchLine 7: | Line 7: | ||
|m=major | |m=major | ||
|summary=Attacks with this magic [[spear]] can freeze your foes. | |summary=Attacks with this magic [[spear]] can freeze your foes. | ||
− | |This magic weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.<br/>{{tab}}If you hit a creature with this weapon while expending a charge, the | + | |This magic weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.<br/>{{tab}}If you hit a creature with this weapon while expending a charge, you add a d6 [[bonus die]] to the damage roll as cold damage. At the end of the current turn, the target must make a DC 15 {{con}} [[saving throw]]. A creature that has [[Damage Resistance|resistance]] or [[Damage Immunity|immunity]] to cold damage automatically succeeds. On a failure, the creature is [[petrified]] until the end of your next turn. If the target is subjected to any fire damage, this condition ends immediately.<br/>{{tab}}While this weapon is on your person, you can tolerate [[extreme heat]] without difficulty.<br/>{{tab}}While this weapon has no charges, it is indistinguishable from a nonmagical weapon of its type, and the damage from it is nonmagical.<br/>{{tab}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}} |
<noinclude>{{Source|Breath of the Wild}}</noinclude> | <noinclude>{{Source|Breath of the Wild}}</noinclude> |
Revision as of 01:40, 17 April 2020
Weapon (javelin or spear), legendary major
This magic weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.
If you hit a creature with this weapon while expending a charge, you add a d6 bonus die to the damage roll as cold damage. At the end of the current turn, the target must make a DC 15 Constitution saving throw. A creature that has resistance or immunity to cold damage automatically succeeds. On a failure, the creature is petrified until the end of your next turn. If the target is subjected to any fire damage, this condition ends immediately.
While this weapon is on your person, you can tolerate extreme heat without difficulty.
While this weapon has no charges, it is indistinguishable from a nonmagical weapon of its type, and the damage from it is nonmagical.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
This magic weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.
If you hit a creature with this weapon while expending a charge, you add a d6 bonus die to the damage roll as cold damage. At the end of the current turn, the target must make a DC 15 Constitution saving throw. A creature that has resistance or immunity to cold damage automatically succeeds. On a failure, the creature is petrified until the end of your next turn. If the target is subjected to any fire damage, this condition ends immediately.
While this weapon is on your person, you can tolerate extreme heat without difficulty.
While this weapon has no charges, it is indistinguishable from a nonmagical weapon of its type, and the damage from it is nonmagical.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.