Difference between revisions of "Stalhound (creature)"
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|weak={{CV|thunder}} | |weak={{CV|thunder}} | ||
|immune={{CI|exhaustion}}, {{CI|poisoned}} | |immune={{CI|exhaustion}}, {{CI|poisoned}} | ||
|immunedamage={{CI|poison}} | |immunedamage={{CI|poison}} | ||
+ | |perception=yes | ||
|speed=40 | |speed=40 | ||
|senses={{BrownLink|darkvision}} 60 ft., {{BrownLink|tremorsense}} 10 ft. | |senses={{BrownLink|darkvision}} 60 ft., {{BrownLink|tremorsense}} 10 ft. |
Revision as of 16:08, 30 January 2020
Creatures→ Undead→ Stal→ Stalhound
Stalhound | |||||
Medium undead, unaligned Armor Class 12 Heart Points 26 (4d8 + 8) Speed 40 ft. | |||||
STR 14 (+2) |
DEX 14 (+2) |
CON 14 (+2) |
INT 2 (-4) |
WIS 6 (-2) |
CHA 6 (-2) |
Skills Perception +0 | |||||
Damage Vulnerabilities thunder | |||||
Damage Immunities poison | |||||
Condition Immunities exhaustion, poisoned | |||||
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 10 | |||||
Languages — | |||||
Challenge 1/2 (100 XP) | Proficiency Bonus +2 | ||||
Pack Tactics. The stalhound has advantage on an attack roll against a creature if at least one of the stalhound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Weakness. While in sunlight, the stalhound has disadvantage on attack rolls, ability checks, and saving throws. | |||||
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Dig. The stalhound gains a burrow speed of 5 feet until the start of its next turn. |
A stalhound is the animated skeleton of a wolf or other large canine, with glowing orbs in place of its eyes that are capable of seeing in darkness. These monsters are known to arise from the dirt at night, haunting prairies or wide open fields, with even more vicious intent than they bore while alive. They usually hunt in packs of at least two, but rarely more than a dozen. Stalhounds usually only attack living creatures, and thus are occasionally kept or trained by stalfos or other sentient undead.
Oblivious Carnivores. Like many stal-creatures, stalhounds do not seem to realize they are not alive. They hunt down caravans, travelers, and other prey in an unsatiable hunger even though their skeletal forms have no need to eat. Unlike many undead, they are not inherently evil, as much like living wolves they lack the mental facilities for alignment.
Undead Nature. The stalhound does not require air, food, water, or sleep.
Environment: Caves, Desert, Grassland, Urban
Related pages
- Stal, the race of creatures to which a stalhound belongs
- Wolf, the statistics for a living version of this creature
- Stalhorse, another animated skeleton of a quadruped beast
- Stalfos, an animated humanoid skeleton, occasionally known to command stalhounds
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1/2 creatures
- Medium-sized creatures
- Undead
- Creatures of unaligned alignment
- Creatures proficient in Perception
- Creatures without resistances
- Creatures without language
- Creatures with a thunder vulnerability
- Creatures immune to poison damage
- Creatures immune to the exhaustion condition
- Creatures immune to the poisoned condition
- Creatures with the Bite action
- Creatures with the Dig action
- Creatures found in caves
- Creatures found in deserts
- Creatures found in grasslands or fields
- Creatures found in urban areas
- Creatures found in the Twilight Realm
- Content originating from Twilight Princess