Difference between revisions of "Bombos (spell)"
From Legends of Hyrule
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{{SB | {{SB | ||
|school=evocation | |school=evocation | ||
+ | |p=13 | ||
|level=9th | |level=9th | ||
|range=Self (120-foot radius) | |range=Self (120-foot radius) | ||
Line 7: | Line 8: | ||
|comp=V, S, M (a magic sword that is of at least [[uncommon major magic items|uncommon]] rarity) | |comp=V, S, M (a magic sword that is of at least [[uncommon major magic items|uncommon]] rarity) | ||
|summary=You send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions. | |summary=You send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions. | ||
− | |From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.<br/>{{tab}}All creatures within a 120-foot radius of you must make a {{con}} [[saving throw]]. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] | + | |From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.<br/>{{tab}}All creatures within a 120-foot radius of you must make a {{con}} [[saving throw]]. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is [[deafened]] and [[ignited]] for the duration. A creature ignited by this spell takes 1d12 fire damage at the end of each of its turns unless it uses its action to put out the fire.{{a}}On a successful save, a creature takes half as much damage, and is neither deafened nor ignited. |
|wizz=yes | |wizz=yes | ||
|fi=yes}} | |fi=yes}} |
Revision as of 21:39, 2 August 2019
13-point evocation | |
Casting time: | 1 action |
Range: | Self (120-foot radius) |
Components: | V, S, M (a magic sword that is of at least uncommon rarity) |
Duration: | Concentration, up to 1 minute |
From the blade used as the material component of this spell, you send out a wave of flame that circles out from you in a spiral, immediately followed by a series of thunderous explosions.
All creatures within a 120-foot radius of you must make a Constitution saving throw. On a failed save, a target takes 4d12 fire damage and 4d12 thunder damage, is deafened and ignited for the duration. A creature ignited by this spell takes 1d12 fire damage at the end of each of its turns unless it uses its action to put out the fire.
On a successful save, a creature takes half as much damage, and is neither deafened nor ignited.
The material on this page is based primarily on content found in A Link to the Past, which is copyright Nintendo Co., Ltd.