Difference between revisions of "Baleful Regression (spell)"
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{{SB | {{SB | ||
|school=transmutation | |school=transmutation | ||
+ | |p=8 | ||
|level=5th | |level=5th | ||
|range=60 feet | |range=60 feet | ||
Line 7: | Line 8: | ||
|comp=V, S, M (a {{item|broom}} or {{item|scythe}}) | |comp=V, S, M (a {{item|broom}} or {{item|scythe}}) | ||
|summary=Transform a creature into an infantile version of itself. | |summary=Transform a creature into an infantile version of itself. | ||
− | |You hurl a ball of jet black, vibrating energy at a creature you can see it. Make a ranged spell attack against the target. On a hit, the target must make a {{cha}} [[saving throw]].<br/>{{tab}}On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a {{C|Stalfos}} might be reduced to a mere {{C|Stalhead}}. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.<br/>{{tab}}Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. An Ancient Red Dragon affected by this spell could be transformed into a Red Dragon Wyrmling, for example. Otherwise, the following guidelines can be used for the infantile or inferior form: | + | |You hurl a ball of jet black, vibrating energy at a creature you can see it. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a {{cha}} [[saving throw]].<br/>{{tab}}On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a {{C|Stalfos}} might be reduced to a mere {{C|Stalhead}}. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.<br/>{{tab}}Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. An Ancient Red Dragon affected by this spell could be transformed into a Red Dragon Wyrmling, for example. Otherwise, the following guidelines can be used for the infantile or inferior form: |
* The creature has [[disadvantage]] on all ability checks and attack rolls. | * The creature has [[disadvantage]] on all ability checks and attack rolls. | ||
* The creature is [[prone]], and cannot use its movement to recover from this condition. | * The creature is [[prone]], and cannot use its movement to recover from this condition. |
Revision as of 21:32, 2 August 2019
8-point transmutation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S, M (a broom or scythe) |
Duration: | Concentration, up to 1 minute |
You hurl a ball of jet black, vibrating energy at a creature you can see it. Make a ranged spell attack against the target. On a hit, the target takes 1d12 necrotic damage and must make a Charisma saving throw.
On a failed save, the target is reduced to an infantile version of itself, or an otherwise inferior form for the duration. Most living creatures are reduced to their infant stage, while unusual creatures like fiends and undead may be reduced to an inferior and smaller but related form. For example, a stalfos might be reduced to a mere stalhead. The creature's equipment is resized, altered, or absorbed as necessary to fit this new form.
Your DM may decide to use appropriate statistics for the infantile creature if they are readily available. An Ancient Red Dragon affected by this spell could be transformed into a Red Dragon Wyrmling, for example. Otherwise, the following guidelines can be used for the infantile or inferior form:
- The creature has disadvantage on all ability checks and attack rolls.
- The creature is prone, and cannot use its movement to recover from this condition.
- The creature can only speak and understand one of the languages it knows (if any), but can't read or write.
- The creature cannot cast spells, use techniques, or perform other actions which require advanced knowledge and training.
Any damage or conditions the target sustains in its inferior form are carried over to its normal form.