Difference between revisions of "Champion's Elixir (magic item)"
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− | |This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]]. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master. | + | |This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a [[bonus action]], or administer it to a willing creature as an action. Upon drinking all of it, you add a [[bonus die]] to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master. |
|summary=This magic elixir adds a [[bonus die]] to almost all of your rolls for 10 minutes. | |summary=This magic elixir adds a [[bonus die]] to almost all of your rolls for 10 minutes. | ||
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Revision as of 15:46, 8 January 2022
Potion, rarity varies minor
This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a bonus action, or administer it to a willing creature as an action. Upon drinking all of it, you add a bonus die to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master.
This pale blue fluid fizzles violently within its container, and its bubbles glisten like gold. You can drink this potion as a bonus action, or administer it to a willing creature as an action. Upon drinking all of it, you add a bonus die to all ability checks, attack rolls, damage rolls, and saving throws for 10 minutes. The bonus depends on the rarity of the potion: d4 for very rare, d6 for legendary, and d8 for master.