Difference between revisions of "Swarm of Morths (creature)"
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{{CT|Swarm|variable=Tiny monstrosity}} | {{CT|Swarm|variable=Tiny monstrosity}} | ||
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− | {{CA|Cling|''Melee Weapon Attack:'' +0 to hit, reach 5 ft., one creature. ''Hit:'' 1 | + | {{CA|Cling|''Melee Weapon Attack:'' +0 to hit, reach 5 ft., one creature. ''Hit:'' 1 piercing damage, and the target is {{BL|grappled}} (escape DC 13).}} |
|description=[[Morth (creature)|Morths]] are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one. | |description=[[Morth (creature)|Morths]] are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one. | ||
}} | }} |
Revision as of 07:57, 11 April 2021
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Player's Guide |
System Reference |
Compendium |
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Swarm of Morths | |||||
Large swarm of Tiny monstrosities (mothula), unaligned Armor Class 10 Heart Points 5 (1d10) Speed 10 ft., climb 10 ft. | |||||
STR 2 (-4) |
DEX 6 (-2) |
CON 11 (+0) |
INT 1 (-5) |
WIS 5 (-3) |
CHA 4 (-3) |
Damage Resistances bludgeoning, piercing, slashing | |||||
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned | |||||
Senses darkvision 60 ft., passive Perception 7 | |||||
Languages — | |||||
Challenge 1/8 (25 XP) | Proficiency Bonus +2 | ||||
Aggressive.
Forest Camouflage. The swarm has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage. Reactive. The swarm can take a reaction on every creature's turn in combat. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny monstrosity. The swarm can't regain heart points or gain temporary heart points. | |||||
Actions Cling. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target is grappled (escape DC 13). |
“ | “Eeek! Morths! Fan them away with the deku leaf before they can stick to you! If they stick to you, use your rolling attack to shake them loose.” |
— Tingle |
Morths are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one.
Environment: Forest, Ruins
Related pages
- The six stages of a morth's life cycle each have their own page and challenge rating: morth (0), moth (1⁄8), wingless mothula (2), mothula (3), great mothula (?), and legendary mothula (12)
- Swarm of moths
- Swarm of keese
The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.
- Variant creatures
- Creatures
- Challenge 1/8 creatures
- Large-sized creatures
- Monstrosities
- Mothula
- Creatures of unaligned alignment
- Creatures with a climb speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without damage immunities
- Creatures without language
- Swarms
- Creatures resistant to bludgeoning
- Creatures resistant to piercing
- Creatures resistant to slashing
- Creatures immune to the charmed condition
- Creatures immune to the frightened condition
- Creatures immune to the grappled condition
- Creatures immune to the paralyzed condition
- Creatures immune to the petrified condition
- Creatures immune to the prone condition
- Creatures immune to the restrained condition
- Creatures immune to the stunned condition
- Creatures with the Cling action
- Pages with quotes
- Creatures found in caves
- Creatures found in forests
- Content originating from The Wind Waker
- Content originating from Tri-Force Heroes