Difference between revisions of "Swarm of Morths (creature)"

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{{CT|Swarm|variable=Tiny monstrosity}}
 
{{CT|Swarm|variable=Tiny monstrosity}}
 
|actions=
 
|actions=
{{CA|Cling|''Melee Weapon Attack:'' +0 to hit (with {{BL|advantage}} if it occupies the same space as the target), reach 0 ft., one creature.  ''Hit:'' 1 piercing damage.  One morth from the swarm becomes physically attached to the target; it occupies the target's space and moves with it. While attached, the target's speed is halved. Multiple attached morths can further halve the target's speed (reducing it to one quarter, one eighth, and so on), but cannot reduce the target's speed below 5 feet. The attachment ends if the swarm is reduced to 0 hit points or the {{BL|Morth (creature)|morth}} is moved from the target's space.  Any number of attached morths are removed if the target creature takes an action to remove them.}}
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{{CA|Cling|''Melee Weapon Attack:'' +0 to hit, reach 0 ft., one creature.  ''Hit:'' 1 bludgeoning damage, and the target is {{BL|grappled}} (escape DC 13).}}
 
|description=[[Morth (creature)|Morths]] are often spawned in groups and their instincts work well together, almost moving as an individual creature would.  These statistics could represent anywhere from a few to a few dozen morths all acting as one.
 
|description=[[Morth (creature)|Morths]] are often spawned in groups and their instincts work well together, almost moving as an individual creature would.  These statistics could represent anywhere from a few to a few dozen morths all acting as one.
 
}}
 
}}

Revision as of 07:57, 11 April 2021

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3cuTCbz.png

←  #214: Monty Mole
Bestiary
 Morth 
#216: Moth  →
Swarm of Morths
Large swarm of Tiny monstrosities (mothula), unaligned
Divider.png
Armor Class 10
Heart Points 5 (1d10)
Speed 10 ft., climb 10 ft.
Divider.png
STR
2 (-4)
DEX
6 (-2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
4 (-3)
Divider.png
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 7
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
Divider.png
Aggressive.

Forest Camouflage. The swarm has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Reactive. The swarm can take a reaction on every creature's turn in combat.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny monstrosity. The swarm can't regain heart points or gain temporary heart points.


Actions

Cling. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 13).

“Eeek! Morths! Fan them away with the deku leaf before they can stick to you! If they stick to you, use your rolling attack to shake them loose.”
Tingle

Morths are often spawned in groups and their instincts work well together, almost moving as an individual creature would. These statistics could represent anywhere from a few to a few dozen morths all acting as one.
     Environment: Forest, Ruins

Related pages


The material on this page is based primarily on content found in The Wind Waker and Tri-Force Heroes, both of which are copyright Nintendo Co., Ltd.