Difference between revisions of "Nice Fire Rod (magic item)"

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Latest revision as of 17:59, 3 January 2021

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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

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Creature Overview
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Magic Item Overview
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3cuTCbz.png

Rod, rare major

This rod ends in a swirling orange sculpture reminiscent of a flame vortex. While holding the rod, this tip sheds light as a candle}, and its warmth lets you endure extreme cold environments. The rod has 8 charges, and regains 2d4 expended charges daily at dawn.
     Melee Weapon Attack. In place of any weapon attack you would otherwise be able to make, you can swing the rod, which on a hit deals bludgeoning damage equal to 1d4 + your Strength modifier, plus 1d6 fire damage. You only add your proficiency bonus to this attack roll if you are proficient with rods or fire rods.
     Spellcasting. While holding the rod, you can use your action to cast one of the following spells by expending the listed number of charges. Use Intelligence as your casting ability. Unless you are proficient with this rod, you add only half your proficiency bonus to any attack roll and save DC for these spells.
     Spells. Fire bolt (1 charge), flame vortex (2 charges), flaming sphere (3 charges), fireball (5 charges), wall of fire (6 charges). You can overpower any of these spells by expending one extra charge per magic point, not to exceed 8 total charges.
“A magical rod that can cast fireballs, said to have been crafted by an ancient magician.”
— Hyrule Compendium


The material on this page is based primarily on content found in A Link to the Past, Four Swords Adventures, A Link Between Worlds, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.