Difference between revisions of "Armed (feat)"
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* You can choose for your [[unarmed strike]] to deal bludgeoning damage equal to 1d6 + your {{str}} modifier. | * You can choose for your [[unarmed strike]] to deal bludgeoning damage equal to 1d6 + your {{str}} modifier. | ||
* Increase your {{str}}, {{dex}}, or {{con}} score by 1, if doing so does not exceed your [[Ability score maximum|maximum score]] for that ability. | * Increase your {{str}}, {{dex}}, or {{con}} score by 1, if doing so does not exceed your [[Ability score maximum|maximum score]] for that ability. | ||
+ | You can gain this feat multiple times. | ||
}} | }} |
Revision as of 22:46, 30 December 2020
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Player's Guide |
System Reference |
Compendium |
You have trained all varieties of weapons, to the point you can pick up almost anything and wield it like a master. Gain two of the following benefits of your choice:
- Gain proficiency with all simple weapons.
- Gain proficiency with all martial weapons. You must already be proficient with all simple weapons to gain this benefit.
- Gain proficiency with bombs. You must already be proficient with all simple weapons to gain this benefit.
- Add your proficiency bonus to attack rolls with improvised weapons.
- You can choose for your unarmed strike to deal bludgeoning damage equal to 1d6 + your Strength modifier.
- Increase your Strength, Dexterity, or Constitution score by 1, if doing so does not exceed your maximum score for that ability.
You can gain this feat multiple times.