Difference between revisions of "Ice Arrow (magic item)"
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|image=https://i.imgur.com/v9SyX7c.png | |image=https://i.imgur.com/v9SyX7c.png | ||
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− | |imagelink=https://zelda.gamepedia.com/ | + | |imagelink=https://zelda.gamepedia.com/Ice_Arrow |
|summary=This magic [[arrow]] can be used for icy ranged weapon attacks that can freeze a target solid. | |summary=This magic [[arrow]] can be used for icy ranged weapon attacks that can freeze a target solid. | ||
− | |This magic {{Item|arrow}} is distinguished by having an bluish-white tip which resembles a snowflake. You can use your [[bonus action]] to focus on the arrow, causing it to glow blue until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage | + | |This magic {{Item|arrow}} is distinguished by having an bluish-white tip which resembles a snowflake. You can use your [[bonus action]] to focus on the arrow, causing it to glow blue until the start of your next turn.{{a}}If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 {{con}} [[saving throw]]. On a failed save, the target is frozen solid, effectively [[petrified]]. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with [[damage resistance|resistance]] or immunity to cold damage automatically succeeds on this save.{{a}}Once it hits a target, this arrow is no longer magical. |
}} | }} | ||
Revision as of 12:19, 24 December 2020
Weapon (arrow or bolt), uncommon minor
This magic arrow is distinguished by having an bluish-white tip which resembles a snowflake. You can use your bonus action to focus on the arrow, causing it to glow blue until the start of your next turn.
If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 Constitution saving throw. On a failed save, the target is frozen solid, effectively petrified. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with resistance or immunity to cold damage automatically succeeds on this save.
Once it hits a target, this arrow is no longer magical.
This magic arrow is distinguished by having an bluish-white tip which resembles a snowflake. You can use your bonus action to focus on the arrow, causing it to glow blue until the start of your next turn.
If you make a ranged weapon attack with this arrow while it is glowing, a hit target takes an extra 1d6 cold damage and must make a DC 15 Constitution saving throw. On a failed save, the target is frozen solid, effectively petrified. The petrification lasts until the end of your next turn, but ends early if the target takes damage. A target with resistance or immunity to cold damage automatically succeeds on this save.
Once it hits a target, this arrow is no longer magical.
The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, The Wind Waker, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.