Difference between revisions of "Sentry Chilfos (creature)"

From Legends of Hyrule
Jump to navigationJump to search
m
m (treasure)
 
Line 37: Line 37:
 
|reactions=
 
|reactions=
 
{{CT|Parry|variable=2|name=chilfos}}}}
 
{{CT|Parry|variable=2|name=chilfos}}}}
{{Treasure|d=8 <!-- goal 400, actual 398-->
+
{{Treasure|d=4 <!-- target 800, actual 810-->
|line1=1
 
 
|50 (d100) {{BL|rupees}}
 
|50 (d100) {{BL|rupees}}
|line2=2
+
|{{BL|spoils}} worth 70 (2d6 &times; 10) rp,<br/>&nbsp;such as freezard water <!--210-->
|70 (2d6 &times; 10) rp of {{BL|spoils}},<br/>&nbsp;such as freezard water <!--210-->
+
|{{BL|gemstone|sapphires}} worth 140 (4d6 &times; 10) rp
|line3=3
+
|<!--550 rp-->a {{BL|Silver Weapon (magic item)|''silver pike''}}  
|140 (4d6 &times; 10) rp of {{BL|gemstone|sapphires}} <!--280-->
 
|line4=4
 
|a {{BL|Silver Weapon (magic item)|''silver pike''}} <!--1050 rp-->
 
 
|generic=1
 
|generic=1
 
}}<!--
 
}}<!--

Latest revision as of 13:41, 20 December 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #49: Cheep-Cheep
Bestiary
 Chilfos 
#51: Chu Worm  →
Sentry Chilfos
Large elemental, lawful neutral
Divider.png
Armor Class 14 (natural armor)
Heart Points 30 (4d10 + 8)
Speed 35 ft.
Divider.png
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
9 (-1)
CHA
3 (-4)
Divider.png
Saving Throws Con +4
Skills Perception +1
Damage Vulnerabilities bludgeoning, fire, thunder
Damage Immunities cold, lightning, poison
Condition Immunities charmed, exhaustion, frozen, paralyzed, poisoned, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands Hebric but can't speak
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/4, 1 , 2, 3, 5
Divider.png
Form Spear. As a bonus action, the chilfos can create a spear or javelin made out of dense ice, which on a hit deals an extra 3 (1d6) cold damage (included in the attack). This weapon is destroyed if it takes fire or bludgeoning damage, the chilfos dies, or its wielder rolls a natural 1 on any attack roll with it.

Actions

Icy Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 9 (2d6 + 2) piercing damage, or 11 (2d8 + 2) piercing damage if used in two hands to make a melee attack, plus 3 (1d6) cold damage.

Ice Barricade. (Recharge 5-6) The chilfos casts ice barricade.


Reactions

Parry.

     A chilfos appears as a roughly humanoid shape about 9 feet in height, with a form so skinny and frail it resembles a skeleton. As it is comprised almost entirely of ice, the creature melts easily, and shatters like glass when struck forcefully. Unlike the more common chilfos, the sentry chilfos specializes in guarding the spot in which it was created. It lacks the ambush tactics that makes some chilfos so distinctive but is otherwise just as formidable in combat.
     Elemental Nature. The chilfos doesn't require food, water, or sleep.

Related pages


The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.