Difference between revisions of "Goron (species)"
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==Character details== | ==Character details== | ||
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{{RT|Alignment}} Although gorons can alienate those outside their kin group, they form strong bonds with those they trust. They have a tendency towards lawful good.<br/> | {{RT|Alignment}} Although gorons can alienate those outside their kin group, they form strong bonds with those they trust. They have a tendency towards lawful good.<br/> | ||
{{RT|Age}} Gorons reach adulthood in 9 to 12 years. The oldest among them have lived to be 100.<br/> | {{RT|Age}} Gorons reach adulthood in 9 to 12 years. The oldest among them have lived to be 100.<br/> | ||
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{{RandomHeightWeight|5' 5"|3d10|450|2d8|row1=Cave & Traveling|row2=Mountain|6' 0"|2d12|400|2d10}} | {{RandomHeightWeight|5' 5"|3d10|450|2d8|row1=Cave & Traveling|row2=Mountain|6' 0"|2d12|400|2d10}} | ||
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==Character traits== | ==Character traits== | ||
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They are built like mountains, eat rocks, and wade through lava. Gorons are indomitable both as warriors and as friends. | They are built like mountains, eat rocks, and wade through lava. Gorons are indomitable both as warriors and as friends. | ||
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{{RT|Languages}} You can read, write, and speak both [[Eldish (language)|Eldish]] and [[Hylian (language)|Hylian]].<br/> | {{RT|Languages}} You can read, write, and speak both [[Eldish (language)|Eldish]] and [[Hylian (language)|Hylian]].<br/> | ||
{{RT|Subraces}} Choose one subrace from cave, mountain, or traveling. | {{RT|Subraces}} Choose one subrace from cave, mountain, or traveling. | ||
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===Cave goron=== | ===Cave goron=== | ||
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{{RT}} Your {{con}} score increases by 2 instead of 1.<br/> | {{RT}} Your {{con}} score increases by 2 instead of 1.<br/> | ||
{{RT|Darkvision}} A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in [[dim light]] within 60 feet of you as if it were [[bright light]], and in [[darkness]] as if it were dim light. You can't discern color in darkness, only shades of gray.<br/> | {{RT|Darkvision}} A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in [[dim light]] within 60 feet of you as if it were [[bright light]], and in [[darkness]] as if it were dim light. You can't discern color in darkness, only shades of gray.<br/> | ||
{{RT|Fortitude|Saving Throw d4}} You add a d4 [[bonus die]] to all {{con}} [[saving throw]]s. | {{RT|Fortitude|Saving Throw d4}} You add a d4 [[bonus die]] to all {{con}} [[saving throw]]s. | ||
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+ | Living underground and inside cavernous hills, cave gorons are well adapted to subterranean life. These are by far the most abundant variety of gorons. | ||
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===Mountain goron=== | ===Mountain goron=== | ||
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{{RT}} Your {{str}} score increases by 2 instead of 1.<br/> | {{RT}} Your {{str}} score increases by 2 instead of 1.<br/> | ||
{{RT|Insurmountable Strength|Strength Check d6}} You add a d6 [[bonus die]] to all {{str}} [[ability check]]s. This trait doesn't affect attack rolls or saving throws.<br/> | {{RT|Insurmountable Strength|Strength Check d6}} You add a d6 [[bonus die]] to all {{str}} [[ability check]]s. This trait doesn't affect attack rolls or saving throws.<br/> | ||
{{RT|Hold Breath}} You can [[suffocation|hold your breath]] for up to 1 hour. | {{RT|Hold Breath}} You can [[suffocation|hold your breath]] for up to 1 hour. | ||
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+ | Living atop mountains and hills, your people are taller and more athletic than most gorons. | ||
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===Traveling goron=== | ===Traveling goron=== | ||
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{{RT}} Your {{cha}} score increases by 1.<br/> | {{RT}} Your {{cha}} score increases by 1.<br/> | ||
{{RT|Traveling Gait|}} Your base walking speed increases to 30 feet.<br/> | {{RT|Traveling Gait|}} Your base walking speed increases to 30 feet.<br/> | ||
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{{RT|Social Skills|Skill Proficiency}} More accustomed to dealing with outsiders than a typical goron, you have proficiency in one [[skill]] of your choice from [[Intimidation]], [[Insight]], and [[Persuasion]].<br/> | {{RT|Social Skills|Skill Proficiency}} More accustomed to dealing with outsiders than a typical goron, you have proficiency in one [[skill]] of your choice from [[Intimidation]], [[Insight]], and [[Persuasion]].<br/> | ||
{{RT|Trader's Tools|Minor Proficiency}} You have proficiency in your choice of {{I|bombsmith's tools}}, {{I|potter's tools}}, {{I|prospector's kit}}, {{I|smith's tools}}, or {{I|drums}}. Alternatively you can read, write, and speak one more [[language]] of your choice. | {{RT|Trader's Tools|Minor Proficiency}} You have proficiency in your choice of {{I|bombsmith's tools}}, {{I|potter's tools}}, {{I|prospector's kit}}, {{I|smith's tools}}, or {{I|drums}}. Alternatively you can read, write, and speak one more [[language]] of your choice. | ||
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+ | Rare but renowned are the gorons who travel the seas and plains, far beyond where most gorons dwell. These gorons are usually drawn by the riches and gemstones that can be earned in the company of other races. Many are merchants, some are diplomats, and a few are adventurers. | ||
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{{clear}} | {{clear}} |
Revision as of 14:10, 13 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory. |
Contents
Character details
Alignment. Although gorons can alienate those outside their kin group, they form strong bonds with those they trust. They have a tendency towards lawful good.
Age. Gorons reach adulthood in 9 to 12 years. The oldest among them have lived to be 100.
Diet. Gorons subsist entirely by consuming rare rocks and precious gems; most common stones aren't nutritious to them. Each day you must consume at least 10 rupees worth of gemstones (or rupees themselves) to avoid exhaustion, but you require no water.
Names. Although gorons only have one gender, all goron names are all considered male. These names usually include a "go" or "da" syllable. Deep vowel sounds such as "ah," "oh," and "oo" are prominent. "R" consonants are also very common, especially in the center of the name. Examples include Biggoron, Darbus, Daruk, Darmani, Darunia, Gongoron, Gorko, Gortram, Kabetta, Kagoron, Lyndae, Medigoron, Reagah, Rohan, Strade, Tanko, Volcon, and Yunobo.
Subrace | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Cave & Traveling | 5' 5" | +3d10 | 450 lb. | × (2d8) |
Mountain | 6' 0" | +2d12 | 400 lb. | × (2d10) |
Character traits
They are built like mountains, eat rocks, and wade through lava. Gorons are indomitable both as warriors and as friends.
Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Size. Gorons are usually between 6 and 8 feet in height, and quite stocky. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Stone Armor. Your Armor Class is never lower than 12 + your Constitution modifier. You can't benefit from a shield in addition to this AC.
Goron Punch. Your unarmed strike can deal bludgeoning damage equal to 1d4 + your Strength modifier.
Fire Resistance. You have resistance to fire damage.
Boulder Roll. You can use your action to roll, increasing your walking speed to 60 feet until the start of your next turn. On a turn you use this action, you can use your bonus action to make an unarmed strike.
Languages. You can read, write, and speak both Eldish and Hylian.
Subraces. Choose one subrace from cave, mountain, or traveling.
Cave goron
Ability Score Increase. Your Constitution score increases by 2 instead of 1.
Darkvision. A cave goron's beady black eyes are adapted to the dim depths of seldom-lit caverns. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fortitude. You add a d4 bonus die to all Constitution saving throws.
Living underground and inside cavernous hills, cave gorons are well adapted to subterranean life. These are by far the most abundant variety of gorons.
Mountain goron
Ability Score Increase. Your Strength score increases by 2 instead of 1.
Insurmountable Strength. You add a d6 bonus die to all Strength ability checks. This trait doesn't affect attack rolls or saving throws.
Hold Breath. You can hold your breath for up to 1 hour.
Living atop mountains and hills, your people are taller and more athletic than most gorons.
Traveling goron
Ability Score Increase. Your Charisma score increases by 1.
Traveling Gait. Your base walking speed increases to 30 feet.
Shouldered Burden. Treat your Strength as being 5 points higher (not to exceed 30) when determining your carrying capacity or your encumbrance, or when meeting the Strength requirements of armor you wear.
Social Skills. More accustomed to dealing with outsiders than a typical goron, you have proficiency in one skill of your choice from Intimidation, Insight, and Persuasion.
Trader's Tools. You have proficiency in your choice of bombsmith's tools, potter's tools, prospector's kit, smith's tools, or drums. Alternatively you can read, write, and speak one more language of your choice.
Rare but renowned are the gorons who travel the seas and plains, far beyond where most gorons dwell. These gorons are usually drawn by the riches and gemstones that can be earned in the company of other races. Many are merchants, some are diplomats, and a few are adventurers.
Lineage feats
The following feats are exclusive to members of this lineage.
Name | Effects |
---|---|
Invincible Goron | Among the incredibly stalwart gorons, there some even more resilient than their peers. Whether the result of intense training or natural aptitude, you gain the following benefits:
|
Rolling Racer | Through arduous training you have learned to roll effortlessly, switching between walking and rolling in the blink of an eye. Your speed has become the envy of any racing goron. You gain the following benefits:
|
Goron creatures
Creature | Challenge | Summary |
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The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- Fluff
- Stone Armor trait
- Unarmed Strike 1d4 trait
- Fire Resistance trait
- Boulder Roll trait
- Darkvision trait
- Saving Throw d4 trait
- Strength Check d6 trait
- Hold Breath trait
- Traveling Gait trait
- Shouldered Burden trait
- Skill Proficiency trait
- Minor Proficiency trait
- Races of Light
- Races
- Humanoids
- Goron
- Common
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Oracle of Ages
- Content originating from Oracle of Seasons
- Content originating from Twilight Princess
- Content originating from The Wind Waker
- Content originating from Four Swords Adventures
- Content originating from The Minish Cap
- Content originating from Phantom Hourglass
- Content originating from Spirit Tracks
- Content originating from Skyward Sword
- Content originating from Breath of the Wild
- Content originating from five or more Zelda games