Difference between revisions of "Cunning Aeralfos (creature)"
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{{CT|Deflect|The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield.}} | {{CT|Deflect|The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield.}} | ||
− | |gear= | + | |gear=A cunning aeralfos typically carries a [[heavy crossbow]], an [[iron shield]], a [[shortsword]], and 2d100 [[rupees]]' worth of [[gemstones]]. One typically carries a [[clawshot|''clawshot'']], but there is only a 50% chance this item can be used by other creatures. |
|mercenary=yes | |mercenary=yes | ||
|hireling=6 | |hireling=6 |
Revision as of 14:55, 9 July 2019
Creatures→ Humanoids→ Lizal→ Aeralfos→ Cunning Aeralfos
Cunning Aeralfos | |||||
Medium humanoid (lizal), neutral evil Armor Class 17 (natural armor, iron shield) Heart Points {{{hp}}} Speed 30 ft., fly 60 ft. | |||||
STR 12 (+1) |
DEX 16 (+3) |
CON 12 (+1) |
INT 12 (+1) |
WIS 13 (+1) |
CHA 7 (-2) |
Saving Throws Dex +5, Cha +0 | |||||
Skills Acrobatics +5, Perception +3 | |||||
Damage Resistances acid | |||||
Senses passive Perception 13 | |||||
Languages Lizal | |||||
Challenge 4 (1,100 XP) | Proficiency Bonus +2 | ||||
Ambusher. The aeralfos has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.
Evasion. When the aeralfos is subjected to an effect that allows a Dexterity saving throw to take only half damage, it instead takes no damage on a success, and only half damage if it fails. Flyby. While it is flying, the aeralfos's movement doesn't provoke reactions. | |||||
Actions Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Clawshot. Ranged Weapon Attack: +5 to hit, range 50 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 11 Strength save or be pulled up to the aeralfos' altitude (up to 50 feet), then fall, taking 1d6 bludgeoning damage for every 10 feet fallen (maximum 5d6). | |||||
Reactions Deflect. The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield. |
A cunning aeralfos is remarkably sharper than most of its kin, and well aware of its flight advantage. It is physiologically identical to an aeralfos. Rather than relying on dive attacks, however, it snipes its enemies from high in the sky. One is difficult to thwart without cover. Even if the going gets rough, a cunning aeralfos will easily flee from most pursuers.
Environment: Hills, Ruins, Sky
Related pages
- Fiery aeralfos, an uncommon form of this creature that exhales flame
- Super aeralfos, an exceptionally rare aeralfos wielding fearsome draconic power
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 4 creatures
- Medium-sized creatures
- Humanoids
- Lizal
- Creatures of neutral evil alignment
- Creatures with a fly speed
- Creatures proficient in Acrobatics
- Creatures proficient in Perception
- Creatures without vulnerabilities
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures resistant to acid
- Creatures with the Lizal language
- Creatures with the Shortsword action
- Creatures with the Heavy Crossbow action
- Creatures with the Clawshot action
- Creatures found in caves
- Creatures found in hills
- Content originating from Twilight Princess