Difference between revisions of "Cunning Aeralfos (creature)"

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|subtype=lizal
 
|subtype=lizal
 
|alignment=NE
 
|alignment=NE
|challenge=3
+
|challenge=4
 
|str=12
 
|str=12
 
|dex=16
 
|dex=16
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|traits=
 
|traits=
 +
{{CT|Ambusher|name=aeralfos}}
 +
 
{{CT|Evasion|name=aeralfos}}
 
{{CT|Evasion|name=aeralfos}}
  
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{{clear}}
 
{{clear}}
 
==Related pages==
 
==Related pages==
* [[Cunning aeralfos (creature)|Cunning aeralfos]], a more tactical aeralfos that presses its aerial advantage in combat
 
 
* [[Fiery aeralfos (creature)|Fiery aeralfos]], an uncommon form of this creature that exhales flame
 
* [[Fiery aeralfos (creature)|Fiery aeralfos]], an uncommon form of this creature that exhales flame
 
* [[Super aeralfos (creature)|Super aeralfos]], an exceptionally rare aeralfos wielding fearsome draconic power
 
* [[Super aeralfos (creature)|Super aeralfos]], an exceptionally rare aeralfos wielding fearsome draconic power
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CR:  
 
CR:  
 
Def CR: 3 (44 hp, 21 ac w/flight + deflect + evasion)
 
Def CR: 3 (44 hp, 21 ac w/flight + deflect + evasion)
Off CR: 3 (+5hit 20dmg)
+
Off CR: 3 (+6hit 20dmg)
 +
...gonna nudge it up to 4 anyway
 
-->
 
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Revision as of 17:56, 7 July 2019

CreaturesHumanoidsLizalAeralfosCunning Aeralfos

Aeralfos
Medium humanoid (lizal), neutral evil
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Armor Class 17 (natural armor, iron shield)
Heart Points {{{hp}}}
Speed 30 ft., fly 60 ft.
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STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
7 (-2)
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Saving Throws Dex +5, Cha +0
Skills Acrobatics +5, Perception +3
Damage Resistances acid
Senses passive Perception 13
Languages Lizal
Challenge 4 (1,100 XP) Proficiency Bonus +2    
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Ambusher. The aeralfos has advantage on attack rolls targeting any creature that has yet to have a turn in this combat.

Evasion. When the aeralfos is subjected to an effect that allows a Dexterity saving throw to take only half damage, it instead takes no damage on a success, and only half damage if it fails.

Flyby. While it is flying, the aeralfos's movement doesn't provoke reactions.


Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Clawshot. Ranged Weapon Attack: +5 to hit, range 50 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is Medium or smaller, it must succeed on a DC 11 Strength save or be pulled up to the aeralfos' altitude (up to 50 feet), then fall, taking 1d6 bludgeoning damage for every 10 feet fallen (maximum 5d6).


Reactions

Deflect. The aeralfos adds 2 to its AC against one ranged attack that would hit it. To do so, the aeralfos must see the attacker and be wielding a shield.

     A cunning aeralfos is remarkably sharper than most of its kin, and well aware of its flight advantage. It is physiologically identical to an aeralfos. Rather than relying on dive attacks, however, it snipes its enemies from high in the sky. One is difficult to thwart without cover. Even if the going gets rough, a cunning aeralfos will easily flee from most pursuers.
     Environment: Hills, Ruins, Sky

Related pages

  • Fiery aeralfos, an uncommon form of this creature that exhales flame
  • Super aeralfos, an exceptionally rare aeralfos wielding fearsome draconic power


The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.