Difference between revisions of "Wallop (fighting style)"
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− | {{FSB|While attacking with a [[Two-handed (property)|two-handed]] melee weapon, you score a [[critical hit]] if the d20 lands on an 18 or higher. Every attack with this weapon that hits a Small or Tiny creature is automatically a critical hit.{{a}}If while using this weapon you score a critical hit against a creature | + | {{FSB|While attacking with a [[Two-handed (property)|two-handed]] melee weapon, you score a [[critical hit]] if the d20 lands on an 18 or higher. Every attack with this weapon that hits a Small or Tiny creature is automatically a critical hit.{{a}}If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature [[prone]] or send it flying 10 feet directly away from you.}} |
Revision as of 13:48, 22 November 2020
Wallop is a fighting style. While you have this style, you gain these benefits:
While attacking with a two-handed melee weapon, you score a critical hit if the d20 lands on an 18 or higher. Every attack with this weapon that hits a Small or Tiny creature is automatically a critical hit.
If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature prone or send it flying 10 feet directly away from you.
While attacking with a two-handed melee weapon, you score a critical hit if the d20 lands on an 18 or higher. Every attack with this weapon that hits a Small or Tiny creature is automatically a critical hit.
If while using this weapon you score a critical hit against a Large or smaller creature, as part of that attack you can either knock the creature prone or send it flying 10 feet directly away from you.