Difference between revisions of "Drain Vitality (spell)"

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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=necromancy
 
|school=necromancy
|p=cantrip
+
|p=0
 
|range=30 feet
 
|range=30 feet
 
|time=1 action
 
|time=1 action
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|description=To bolster yourself, you drain the vitality from a creature in range you can see.  The target must make a {{con}} saving throw.  On a failed save, the target takes 1d4 necrotic damage and you gain {{thp}} equal to the {{hp}} lost by the target.  These {{thp}} last for the duration.{{a}}This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
 
|description=To bolster yourself, you drain the vitality from a creature in range you can see.  The target must make a {{con}} saving throw.  On a failed save, the target takes 1d4 necrotic damage and you gain {{thp}} equal to the {{hp}} lost by the target.  These {{thp}} last for the duration.{{a}}This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
 
|poe=yes
 
|poe=yes
 +
|sorc=yes
 
|damage=necrotic
 
|damage=necrotic
 
|save=con
 
|save=con

Latest revision as of 19:23, 8 December 2020

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3cuTCbz.png

Necromancy cantrip
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  1 minute

To bolster yourself, you drain the vitality from a creature in range you can see. The target must make a Constitution saving throw. On a failed save, the target takes 1d4 necrotic damage and you gain temporary heart points equal to the heart points lost by the target. These temporary heart points last for the duration.
     This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).