Difference between revisions of "Anouki (species)"
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<noinclude>{{Navi|RacesofLight}} | <noinclude>{{Navi|RacesofLight}} | ||
− | </noinclude>{{stub | + | </noinclude>{{stub}} |
− | {{Summary|Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their | + | {{Summary|Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their squat bodies are most at home in cold climates.}}{{RaceText}} |
− | + | {{quote|Anouki reside in cold climes and have antlers similar to a reindeer's. They tend to be frivolous, prickly, and hard to please. They are not aggressive, but do not have much interest in other groups, preferring an isolated life.|[https://zelda.gamepedia.com/The_Legend_of_Zelda:_Encyclopedia Encyclopedia]}} | |
+ | {{Image | ||
+ | |image=https://i.imgur.com/0RJDkEl.png | ||
+ | |imagelink=https://zelda.gamepedia.com/Anouki | ||
+ | |width=50%}} | ||
==Character details== | ==Character details== | ||
− | {{RT|Alignment}} | + | {{RT|Alignment}} Organized and often isolated, anouki can barely imagine any among them breaking convention—but are quick to ridicule those who do. Despite their chill attitudes, most anouki are lawful neutral.<br/> |
{{RT|Age}} Anouki reach adulthood by the age of 20. One can live to an age of 120.<br/> | {{RT|Age}} Anouki reach adulthood by the age of 20. One can live to an age of 120.<br/> | ||
− | {{RT|Diet}} As a [[Medium]] [[humanoid]], each day you require at least 1 pound of [[food]] and 1 gallon of [[water]] to avoid [[exhaustion]]. Anouki tend to be particularly fond of warm, savory foods like soups and stews.<br/> | + | {{RT|Diet}} As a [[Medium]] [[humanoid]], each day you require at least 1 pound of [[food]] and 1 gallon of [[water]] to avoid [[exhaustion]]. Anouki tend to be particularly fond of warm, savory foods that go down easily—like soups and stews.<br/> |
{{RT|Names}} Anouki names are usually not specific to males or females. A typical anouki name is two syllables, and one almost always ends in either an "oo" or "oh" vowel sound. Examples include Aroo, Bulu, Dobo, Fofo, Gumo, Honcho, Kofu, Kumu, Mazo, Nobodo, Noko, Yefu, and Yeko. | {{RT|Names}} Anouki names are usually not specific to males or females. A typical anouki name is two syllables, and one almost always ends in either an "oo" or "oh" vowel sound. Examples include Aroo, Bulu, Dobo, Fofo, Gumo, Honcho, Kofu, Kumu, Mazo, Nobodo, Noko, Yefu, and Yeko. | ||
{{RandomHeightWeight|4′ 6"|2d10|120|2d6}} | {{RandomHeightWeight|4′ 6"|2d10|120|2d6}} | ||
− | + | {{clear}} | |
==Character traits== | ==Character traits== | ||
− | {{ | + | {{Image |
+ | |image=https://i.imgur.com/kekAC0B.png | ||
+ | |imagelink=https://zelda.gamepedia.com/Anouki | ||
+ | |width=50%}} | ||
+ | {{RT}} Your {{int}} score increases by 2.<br/> | ||
{{RT|Size}} An anouki is squat and usually stands between 5 and 6 feet. Your size is Medium.<br/> | {{RT|Size}} An anouki is squat and usually stands between 5 and 6 feet. Your size is Medium.<br/> | ||
{{RT|Speed}} You have a base walking speed of 25 feet and a swim speed of 25 feet.<br/> | {{RT|Speed}} You have a base walking speed of 25 feet and a swim speed of 25 feet.<br/> | ||
{{RT|Cold Resistance}} You have [[Damage Resistance|resistance]] to cold damage, allowing you to survive [[extreme cold|extremely cold climates]] with ease.<br/> | {{RT|Cold Resistance}} You have [[Damage Resistance|resistance]] to cold damage, allowing you to survive [[extreme cold|extremely cold climates]] with ease.<br/> | ||
− | {{RT|Traction}} Your webbed feed secure you firmly to the ground. | + | {{RT|Traction}} Your webbed feed secure you firmly to the ground. While on the ground, you have [[advantage]] on any ability check or saving throw to avoid becoming [[prone]]. You also treat [[slippery ice]] as normal ground.<br/> |
{{RT|Horn Attack}} Your horned head is a natural weapon, which you can use to make melee weapon attacks. You are proficient with your horns. On a hit, this weapon deals piercing damage equal to 1d4 + your {{str}} modifier. You can make this attack without using your hands.<br/> | {{RT|Horn Attack}} Your horned head is a natural weapon, which you can use to make melee weapon attacks. You are proficient with your horns. On a hit, this weapon deals piercing damage equal to 1d4 + your {{str}} modifier. You can make this attack without using your hands.<br/> | ||
− | {{RT|Cantrip}} | + | {{RT|Languages}} You can speak, read, and write both {{L|Hebric}} and {{L|Hylian}}.<br/> |
− | {{RT| | + | {{RT|Subrace}} Anouki are all pretty similar to each other, but those in different regions have adapted different specialties. Choose one subrace from frost, snow, and woodland. |
− | {{RT| | + | |
+ | |||
+ | ===Frost Anouki=== | ||
+ | Such anouki hail from dry and frigid tundras that rarely even see snowfall. | ||
+ | |||
+ | {{RT}} Your {{con}} score increases by 1.<br/> | ||
+ | {{RT|Fortified}} They may not look like much, but frost anouki comfortably endure conditions other races couldn't even survive. You have [[advantage]] on all {{con}} [[saving throw]]s that aren't made against [[spell]]s.<br/> | ||
+ | {{RT|Honest Work}} In the harsh terrain of frost, all anouki contribute in an organized way to the benefit of their group. You have proficiency in tool of your choice from [[navigator's tools]], [[water vehicles]], or any [[artisan's tool]].<br/> | ||
+ | {{RT|Icelander}} You have [[advantage]] on any {{wis}} ([[Survival]]) check made in terrain that is perpetually frozen. | ||
+ | |||
+ | |||
+ | ===Snow Anouki=== | ||
+ | To anouki, gentle snowfall is the most pleasant of weather. Not too hot, not too windy, not too dry—it's just right. | ||
+ | |||
+ | {{RT}} Your {{wis}} score increases by 2.<br/> | ||
+ | {{RT|Cantrip}} Snow anouki study arts that originate from the natural magic of their winter wonderlands. You know one cantrip of your choice from {{Spell|Cryonis}}, {{Spell|Frostbite}}, {{Spell|Prestidigitation}}, and {{Spell|Ray of Frost}}. {{int}} is your casting ability for this spell. <br/> | ||
+ | {{RT|Pedantry}} Some may call anouki frivolous, but your people find it useful to sharply discern between what is and isn't beneficial. You have proficiency in one [[skill]] of your choice from [[History]], [[Insight]], and [[Persuasion]].<br/> | ||
+ | {{RT|Piscivore}} You have [[advantage]] on any [[ability check]] made to locate or capture aquatic [[beasts]]. | ||
+ | |||
+ | |||
+ | ===Woodland Anouki=== | ||
+ | According to legend, all anouki once lived in northern icelands, but someone once told many anouki that they couldn't "crash there forever." A surprising amount heeded this advice and set sail to settle in other regions. A minority found islands in climates many races would find temperate, but anouki would find uncomfortably warm. In time, these generations of anouki adapted the woodlands to their own preferences—and still wear huge coats that are too warm for the weather.{{a}}Like their colder cousins, woodland anouki still survive mostly through fishing. Whereas races like hylians might have cleared pastures for farming, anouki prefer the protection of many trees and shrubs all about the rivers and lakes where they fish. It's even common for anouki to build impressive-looking treehouses, and many of them climb trees to get better vantage points for fishing or lookouts. | ||
+ | {{RT}} Your {{str}} score increases by 1.<br/> | ||
+ | {{RT|Climber}} You have a climb speed of 25 feet.<br/> | ||
+ | {{RT|Versatile Traction}} Your speed is never reduced by [[difficult terrain]].<br/> | ||
+ | {{RT|Unarmed Defense}} While most anouki comfortably persist in climates without any real predators or monsters, woodland anouki have been forced to learn better defenses. The damage die for your horn attack is 1d6 instead of 1d4. If you throw an [[improvised weapon]], its damage die is never less than 1d6. | ||
<noinclude>[[Category:Races of Light]] | <noinclude>[[Category:Races of Light]] |
Revision as of 09:57, 20 June 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. |
“ | “Anouki reside in cold climes and have antlers similar to a reindeer's. They tend to be frivolous, prickly, and hard to please. They are not aggressive, but do not have much interest in other groups, preferring an isolated life.” |
— Encyclopedia |
Contents
Character details
Alignment. Organized and often isolated, anouki can barely imagine any among them breaking convention—but are quick to ridicule those who do. Despite their chill attitudes, most anouki are lawful neutral.
Age. Anouki reach adulthood by the age of 20. One can live to an age of 120.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion. Anouki tend to be particularly fond of warm, savory foods that go down easily—like soups and stews.
Names. Anouki names are usually not specific to males or females. A typical anouki name is two syllables, and one almost always ends in either an "oo" or "oh" vowel sound. Examples include Aroo, Bulu, Dobo, Fofo, Gumo, Honcho, Kofu, Kumu, Mazo, Nobodo, Noko, Yefu, and Yeko.
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
4′ 6" | +2d10 | 120 lb. | × (2d6) |
Character traits
Ability Score Increase. Your Intelligence score increases by 2.
Size. An anouki is squat and usually stands between 5 and 6 feet. Your size is Medium.
Speed. You have a base walking speed of 25 feet and a swim speed of 25 feet.
Cold Resistance. You have resistance to cold damage, allowing you to survive extremely cold climates with ease.
Traction. Your webbed feed secure you firmly to the ground. While on the ground, you have advantage on any ability check or saving throw to avoid becoming prone. You also treat slippery ice as normal ground.
Horn Attack. Your horned head is a natural weapon, which you can use to make melee weapon attacks. You are proficient with your horns. On a hit, this weapon deals piercing damage equal to 1d4 + your Strength modifier. You can make this attack without using your hands.
Languages. You can speak, read, and write both Hebric and Hylian.
Subrace. Anouki are all pretty similar to each other, but those in different regions have adapted different specialties. Choose one subrace from frost, snow, and woodland.
Frost Anouki
Such anouki hail from dry and frigid tundras that rarely even see snowfall.
Ability Score Increase. Your Constitution score increases by 1.
Fortified. They may not look like much, but frost anouki comfortably endure conditions other races couldn't even survive. You have advantage on all Constitution saving throws that aren't made against spells.
Honest Work. In the harsh terrain of frost, all anouki contribute in an organized way to the benefit of their group. You have proficiency in tool of your choice from navigator's tools, water vehicles, or any artisan's tool.
Icelander. You have advantage on any Wisdom (Survival) check made in terrain that is perpetually frozen.
Snow Anouki
To anouki, gentle snowfall is the most pleasant of weather. Not too hot, not too windy, not too dry—it's just right.
Ability Score Increase. Your Wisdom score increases by 2.
Cantrip. Snow anouki study arts that originate from the natural magic of their winter wonderlands. You know one cantrip of your choice from cryonis, frostbite, prestidigitation, and ray of frost. Intelligence is your casting ability for this spell.
Pedantry. Some may call anouki frivolous, but your people find it useful to sharply discern between what is and isn't beneficial. You have proficiency in one skill of your choice from History, Insight, and Persuasion.
Piscivore. You have advantage on any ability check made to locate or capture aquatic beasts.
Woodland Anouki
According to legend, all anouki once lived in northern icelands, but someone once told many anouki that they couldn't "crash there forever." A surprising amount heeded this advice and set sail to settle in other regions. A minority found islands in climates many races would find temperate, but anouki would find uncomfortably warm. In time, these generations of anouki adapted the woodlands to their own preferences—and still wear huge coats that are too warm for the weather.
Like their colder cousins, woodland anouki still survive mostly through fishing. Whereas races like hylians might have cleared pastures for farming, anouki prefer the protection of many trees and shrubs all about the rivers and lakes where they fish. It's even common for anouki to build impressive-looking treehouses, and many of them climb trees to get better vantage points for fishing or lookouts.
Ability Score Increase. Your Strength score increases by 1.
Climber. You have a climb speed of 25 feet.
Versatile Traction. Your speed is never reduced by difficult terrain.
Unarmed Defense. While most anouki comfortably persist in climates without any real predators or monsters, woodland anouki have been forced to learn better defenses. The damage die for your horn attack is 1d6 instead of 1d4. If you throw an improvised weapon, its damage die is never less than 1d6.
The material on this page is based primarily on content found in Phantom Hourglass and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.
- !
- Pages with quotes
- Cold Resistance trait
- Traction trait
- Horn Attack trait
- Fortified trait
- Honest Work trait
- Icelander trait
- Cantrip trait
- Pedantry trait
- Piscivore trait
- Climber trait
- Versatile Traction trait
- Unarmed Defense trait
- Races of Light
- Races
- Humanoids
- Anouki
- Uncommon
- Content originating from Phantom Hourglass
- Content originating from Spirit Tracks