Difference between revisions of "Great Flameblade (magic item)"
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|summary=Attacks with this magic sword can [[ignite]] your foes. | |summary=Attacks with this magic sword can [[ignite]] your foes. | ||
− | |This magic {{i|greatsword}} glows with a orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate [[extreme cold]] without difficulty. While unsheathed, it provides light as a {{i|torch}} does.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d8 fire damage.{{a}}A creature which takes any of this fire damage unreduced must succeed on a DC | + | |This magic {{i|greatsword}} glows with a orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate [[extreme cold]] without difficulty. While unsheathed, it provides light as a {{i|torch}} does.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d8 fire damage.{{a}}A creature which takes any of this fire damage unreduced must succeed on a DC 14 {{dex}} [[saving throw]] at the end of the current turn or be [[ignited]].{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}} |
<noinclude>{{Source|Breath of the Wild}}</noinclude> | <noinclude>{{Source|Breath of the Wild}}</noinclude> |
Latest revision as of 02:07, 16 June 2020
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Player's Guide |
System Reference |
Compendium |
“ | “This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames.” |
— Hyrule Compendium, Breath of the Wild |
Weapon (greatsword), uncommon major
This magic greatsword glows with a orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate extreme cold without difficulty. While unsheathed, it provides light as a torch does.
This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d8 fire damage.
A creature which takes any of this fire damage unreduced must succeed on a DC 14 Dexterity saving throw at the end of the current turn or be ignited.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
This magic greatsword glows with a orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate extreme cold without difficulty. While unsheathed, it provides light as a torch does.
This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d8 fire damage.
A creature which takes any of this fire damage unreduced must succeed on a DC 14 Dexterity saving throw at the end of the current turn or be ignited.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.