Difference between revisions of "Scrying (spell)"
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Revision as of 03:05, 3 June 2020
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Player's Guide |
System Reference |
Compendium |
7-point divination | |
Casting time: | 10 minutes |
Range: | Self |
Components: | V, S, M (a focus worth at least 10,000 rupees such as a crystal ball or a silver mirror) |
Duration: | Concentration, up to 10 minutes |
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it (examples below). If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
Knowledge of Target
- +5: Secondhand (you have heard of the target)
- +0: Firsthand (you have met the target)
- -5: Familiar (you know the target well)
Connection to Target
- -2: Likeness or picture
- -4: Possession or garment
- -10: Body part, lock of hair, bit of nail, or the like
On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
5th-level divination | |
Casting time: | 10 minutes |
Range: | Self |
Components: | V, S, M (a focus worth at least 10,000 rupees such as a crystal ball or a silver mirror) |
Duration: | Concentration, up to 10 minutes |
You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it (examples below). If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
Knowledge of Target
- +5: Secondhand (you have heard of the target)
- +0: Firsthand (you have met the target)
- -5: Familiar (you know the target well)
Connection to Target
- -2: Likeness or picture
- -4: Possession or garment
- -10: Body part, lock of hair, bit of nail, or the like
On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Spells
- Divination spells
- 7-point spells
- Concentration spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Fairy scion spells
- Poe scion spells
- Wisdom save spells
- Non-damaging and non-healing spells