Category:Wisdom save spells
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Name | MP | Lv | School | Summary |
---|---|---|---|---|
Animal Friendship | 2 | 1st | enchantment | Charm an animal for up to 24 hours. |
Antipathy or Sympathy | 11 | 8th | enchantment | You cause a certain type of creature to be attracted or repelled to a specific object. |
Bestow Curse | 5 | 3rd | necromancy | At your touch, you afflict a creature with a debilitating curse. |
Fear | 5 | 3rd | illusion | Each creature in a 30-foot cone must succeed on a Wis save or become frightened of you for up to 1 minute. |
Hideous Laughter | 2 | 1st | enchantment | A creature in range falls into fits of uncontrollable laughter, becoming prone and incapacitated for the duration. |
Imprisonment | 13 | 9th | abjuration | You create a magical restraint to hold a creature that you can see within range, permanently. |
Malevolent Mockery | 0 | enchantment | Debilitating doubts deal psychic damage and impose disadvantage on an attack roll. | |
Paralyze | 3 | 2nd | enchantment | You attempt to paralyze a creature you can see within range. |
Polymorph | 6 | 4th | transmutation | Transform a creature in range into a beast for up to 1 hour. |
Sanctuary | 2 | 1st | abjuration | You ward a creature within range against attack, which remains protected so long as it doesn't harm other creatures. |
Scrying | 7 | 5th | divination | You can see and hear a particular creature you choose that is on the same plane of existence as you. |
Slow | 5 | 3rd | transmutation | Up to six creatures are slowed in time, diminishing their effectiveness in combat. |
True Polymorph | 13 | 9th | transmutation | Transform any object or creature into any other object or creature, permanently. |
Weird | 13 | 9th | illusion | Each creature in a 30-foot sphere must make a Wis save or take psychic damage and become frightened of you. |
Pages in category "Wisdom save spells"
The following 14 pages are in this category, out of 14 total.