Category:Wisdom save spells

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The following spells may require a Wisdom saving throw.

Name MP Lv School Summary
Animal Friendship 2 1st enchantment Charm an animal for up to 24 hours.
Antipathy or Sympathy 11 8th enchantment You cause a certain type of creature to be attracted or repelled to a specific object.
Bestow Curse 5 3rd necromancy At your touch, you afflict a creature with a debilitating curse.
Fear 5 3rd illusion Each creature in a 30-foot cone must succeed on a Wis save or become frightened of you for up to 1 minute.
Hideous Laughter 2 1st enchantment A creature in range falls into fits of uncontrollable laughter, becoming prone and incapacitated for the duration.
Imprisonment 13 9th abjuration You create a magical restraint to hold a creature that you can see within range, permanently.
Malevolent Mockery 0 enchantment Debilitating doubts deal psychic damage and impose disadvantage on an attack roll.
Paralyze 3 2nd enchantment You attempt to paralyze a creature you can see within range.
Polymorph 6 4th transmutation Transform a creature in range into a beast for up to 1 hour.
Sanctuary 2 1st abjuration You ward a creature within range against attack, which remains protected so long as it doesn't harm other creatures.
Scrying 7 5th divination You can see and hear a particular creature you choose that is on the same plane of existence as you.
Slow 5 3rd transmutation Up to six creatures are slowed in time, diminishing their effectiveness in combat.
True Polymorph 13 9th transmutation Transform any object or creature into any other object or creature, permanently.
Weird 13 9th illusion Each creature in a 30-foot sphere must make a Wis save or take psychic damage and become frightened of you.