Difference between revisions of "Drain Vitality (spell)"
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− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|school=necromancy | |school=necromancy | ||
|p=cantrip | |p=cantrip | ||
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|damage=necrotic | |damage=necrotic | ||
|save=con | |save=con | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
</noinclude> | </noinclude> |
Revision as of 21:27, 3 July 2020
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Player's Guide |
System Reference |
Compendium |
cantrip-point necromancy | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | 1 minute |
To bolster yourself, you drain the vitality from a creature in range you can see. The target must make a Constitution saving throw. On a failed save, the target takes 1d4 necrotic damage and you gain temporary heart points equal to the heart points lost by the target. These temporary heart points last for the duration.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).