Difference between revisions of "Stalhound (creature)"

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(Created page with "<noinclude>{{Path|Creatures|Undead|Stal|'''Stalhound'''}}</noinclude> {{CB |title=Stalhound |image=https://i.imgur.com/0ivn33x.png |imagelink=https://zelda.gam...")
 
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{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d4 + 2) piercing damage.}}
 
{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d4 + 2) piercing damage.}}
  
{{CA|Dig|The Stalhound gains a [[burrow]] speed of 5 feet until the start of its next turn.}}
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{{CA|Dig|The stalhound gains a {{BrownLink|burrow}} speed of 5 feet until the start of its next turn.}}
 
|gear=When it is slain, roll a d6. The stalhound yields (1-3) nothing when slain, (4) 100 rupees' worth of [[spoils]], (5) 200 rupees' worth of spoils, or (6) 300 rupees' worth of spoils. These spoils often include supernatural bones, cartilage useful in brewing [[potion]]s, or possibly even the soul of an undead beast.
 
|gear=When it is slain, roll a d6. The stalhound yields (1-3) nothing when slain, (4) 100 rupees' worth of [[spoils]], (5) 200 rupees' worth of spoils, or (6) 300 rupees' worth of spoils. These spoils often include supernatural bones, cartilage useful in brewing [[potion]]s, or possibly even the soul of an undead beast.
 
|cost=1,000
 
|cost=1,000

Revision as of 15:43, 29 January 2020

CreaturesUndeadStalStalhound

Stalhound
Medium undead, unaligned
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Armor Class
Heart Points {{{hp}}}
Speed 40 ft.
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STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
7 (-2)
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Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP) Proficiency Bonus +2    
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Pack Tactics. The stalhound has advantage on an attack roll against a creature if at least one of the stalhound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Weakness. While in sunlight, the stalhound has disadvantage on attack rolls, ability checks, and saving throws.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Dig. The stalhound gains a burrow speed of 5 feet until the start of its next turn.

A stalhound is the animated skeleton of a wolf or other large canine, with glowing orbs in place of its eyes that are capable of seeing in darkness. These monsters are known to arise from the dirt at night, haunting prairies or wide open fields, with even more vicious intent than they bore while alive. They usually hunt in packs of at least two, but rarely more than a dozen. Stalhounds usually only attack living creatures, and thus are occasionally kept or trained by stalfos or other sentient undead.
     Oblivious Carnivores. Like many stal-creatures, stalhounds do not seem to realize they are not alive. They hunt down caravans, travelers, and other prey in an unsatiable hunger even though their skeletal forms have no need to eat. Unlike many undead, they are not inherently evil, as much like living wolves they lack the mental facilities for alignment.
     Undead Nature. The stalhound does not require air, food, water, or sleep.
     Environment: Caves, Desert, Grassland, Urban

Related pages

  • Stal, the race of creatures to which a stalhound belongs
  • Wolf, the statistics for a living version of this creature
  • Stalhorse, another animated skeleton of a quadruped beast
  • Stalfos, an animated humanoid skeleton, occasionally known to command stalhounds


The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.