Difference between revisions of "Anouki (species)"
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− | {{Summary|Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their blubber-filled bodies are most at home in cold climates.}}{{RaceText}}{{RacesofLight}} | + | {{Summary|Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their blubber-filled bodies are most at home in cold climates.}}{{RaceText}}<noinclude>{{RacesofLight}}</noinclude> |
Revision as of 16:00, 21 January 2020
This page or section is incomplete, and will eventually be expanded with more information. |
Player-character details
Alignment. Anouki arrange themselves in an organized society, and can barely imagine any among them breaking convention—but are quick to ridicule those who do. Most anouki are lawful neutral.
Age. Anouki reach adulthood by the age of 20. One can live to an age of 120.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion. Anouki tend to be particularly fond of warm, savory foods like soups and stews.
Names. Anouki names are usually not specific to males or females. A typical anouki name is two syllables, and one almost always ends in either an "oo" or "oh" vowel sound. Examples include Aroo, Bulu, Dobo, Fofo, Gumo, Honcho, Kofu, Kumu, Mazo, Nobodo, Noko, Yefu, and Yeko.
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
4′ 6" | +2d10 | 120 lb. | × (2d6) |
Player-character traits
Ability Score Increase. Your Constitution score increases by 2 and your Intelligence score increases by 1.
Size. An anouki is squat and usually stands between 5 and 6 feet. Your size is Medium.
Speed. You have a base walking speed of 25 feet and a swim speed of 25 feet.
Cold Resistance. You have resistance to cold damage, allowing you to survive naturally cold climates with ease.
Horn Attack. Your horned head is a natural weapon, which you can use to make melee weapon attacks. You are proficient with your horns. On a hit, this weapon deals piercing damage equal to 1d6 + your Strength modifier. You can make this attack without using your hands.
Traction. Your webbed feed are well-adapted to hazardous terrain. You treat slippery ice as normal ground. You also have advantage on any Strength check or saving throw to avoid being knocked prone.
Erudition.You have proficiency in tool of your choice from navigator's tools, water vehicles, or any artisan's tool.
Cantrip. You know one cantrip of your choice from cryonis, elemental aegis, frostbite, prestidigitation, and ray of frost. Intelligence is your casting ability for this spell.
Languages. You can speak, read, and write both Anook and Hylian.
The material on this page is based primarily on content found in Phantom Hourglass and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.