Difference between revisions of "One-Hit Obliterator (magic item)"

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|title=One-Hit Obliterator
 
|title=One-Hit Obliterator
 
|rarity=epic
 
|rarity=epic
|attunement=requires attunement
 
 
|m=major
 
|m=major
 
|type=Weapon
 
|type=Weapon
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|imagelink=https://www.zeldadungeon.net/wiki/One-Hit_Obliterator
 
|imagelink=https://www.zeldadungeon.net/wiki/One-Hit_Obliterator
 
|summary=This magic club can instantly slay any creature with less than 100 heart points.a
 
|summary=This magic club can instantly slay any creature with less than 100 heart points.a
|This magic {{Item|club}} ends in four prongs, said to represent four guardians of the land. It has 2 charges. If you hit a creature with this weapon and that creature has 100 {{hp}} or less, that creature dies, and this weapon loses 1 charge. If you hit a creature that has more {{hp}} or while this weapon has no charges, the creature takes damage from the club as if it was a nonmagical weapon, but no charges are lost. After no attack has been made with this weapon for 1 hour, it fully regains its charges.<br/>{{tab}}{{Cursed}} This club is cursed. While attuned to it, you can never have more {{hp}} than 1, and you cannot have any {{thp}}. This curse can only be lifted by breaking your attunement and then being the target of {{Spell|Remove Curse}} or similar magic.  
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|This magic {{Item|club}} ends in four prongs, said to represent four guardians of the land. It has 2 charges. If you hit a creature with this weapon and that creature has 100 {{hp}} or less, that creature dies, and this weapon loses 1 charge. If you hit a creature that has more {{hp}} or while this weapon has no charges, the creature takes damage from the club as if it was a nonmagical weapon, but no charges are lost. After no attack has been made with this weapon for 1 hour, it fully regains its charges.{{a}}{{Cursed}} This club is cursed. Once you wield it, you can never have more {{hp}} than 1, and you cannot have any {{thp}}. This curse can only be lifted if you complete a [[short rest|short]] or [[long rest]], and are then affected by {{Spell|Remove Curse}} or similar magic.  The curse returns if you ever wield it again.
 
}}
 
}}
  

Revision as of 15:17, 16 April 2020

Weapon (club), epic major

This magic club ends in four prongs, said to represent four guardians of the land. It has 2 charges. If you hit a creature with this weapon and that creature has 100 heart points or less, that creature dies, and this weapon loses 1 charge. If you hit a creature that has more heart points or while this weapon has no charges, the creature takes damage from the club as if it was a nonmagical weapon, but no charges are lost. After no attack has been made with this weapon for 1 hour, it fully regains its charges.
     Cursed. This club is cursed. Once you wield it, you can never have more heart points than 1, and you cannot have any temporary heart points. This curse can only be lifted if you complete a short or long rest, and are then affected by remove curse or similar magic. The curse returns if you ever wield it again.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.