Difference between revisions of "Extreme Cold"

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(Redirected page to Environment#Extreme Cold)
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#REDIRECT [[Environment#Extreme Cold]]
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Whenever the temperature is significantly below the freezing point of water (roughly 0°F or -18°C), a creature exposed to the cold must succeed on a DC 10 {{con}} [[saving throw]] at the end of each hour or gain one level of [[exhaustion]].  Any creature with [[Damage vulnerability|vulnerability]] to cold damage has [[disadvantage]] on this saving throw.  Creatures adapted to extreme cold, with [[Damage Resistance|resistance]] or immunity to cold damage, or wearing appropriate cold weather gear automatically succeed on this saving throw.

Revision as of 17:29, 26 December 2020

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The following text is included in the Environment page.

Whenever the temperature is significantly below the freezing point of water (roughly 0°F or -18°C), a creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. Any creature with vulnerability to cold damage has disadvantage on this saving throw. Creatures adapted to extreme cold, with resistance or immunity to cold damage, or wearing appropriate cold weather gear automatically succeed on this saving throw.