Extreme Cold
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- The following text is included in the Environment page.
Whenever the temperature is significantly below the freezing point of water (roughly 0°F or -18°C), a creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. Any creature with vulnerability to cold damage has disadvantage on this saving throw. Creatures adapted to extreme cold, with resistance or immunity to cold damage, or wearing appropriate cold weather gear automatically succeed on this saving throw.