Difference between revisions of "Slingin' (fighting style)"
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− | {{FSB|image=https://i.imgur.com/BDZTkLg.png|imagelink=https://zeldawiki.wiki/wiki/Ghirahim|When on your turn you use a {{i|slingshot}} or a light thrown weapon to make a ranged weapon attack, you can make a second ranged attack with a {{i|slingshot}} or light thrown weapon. You can't add any [[bonus dice]] to the damage roll of the second attack.{{a}}This benefit replaces [[two-weapon fighting]], and can't be combined with other benefits that do so, such as the [[Dual Wielding (fighting style)|Dual Wielding]] style.| specializing in rapid ranged attacks}}<noinclude> | + | {{FSB|image=https://i.imgur.com/BDZTkLg.png|imagelink=https://zeldawiki.wiki/wiki/Ghirahim|When on your turn you use a {{i|slingshot}} or a light thrown weapon to make a ranged weapon attack, you can make a second ranged attack with a {{i|slingshot}} or light thrown weapon. You can't add any [[bonus dice]] to the damage roll of the second attack.{{a}}This benefit replaces [[two-weapon fighting]], and can't be combined with other benefits that do so, such as the [[Dual Wielding (fighting style)|Dual Wielding]] style.| specializing in rapid ranged attacks|summary='''''Weapon Mastery.''''' You can make rapid attacks with the {{i|slingshot}} or with light thrown weapons.}}<noinclude> |
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Latest revision as of 13:28, 3 April 2024
Slingin' is a fighting style specializing in rapid ranged attacks. While you have this style, you gain these benefits:
When on your turn you use a slingshot or a light thrown weapon to make a ranged weapon attack, you can make a second ranged attack with a slingshot or light thrown weapon. You can't add any bonus dice to the damage roll of the second attack.
This benefit replaces two-weapon fighting, and can't be combined with other benefits that do so, such as the Dual Wielding style.
When on your turn you use a slingshot or a light thrown weapon to make a ranged weapon attack, you can make a second ranged attack with a slingshot or light thrown weapon. You can't add any bonus dice to the damage roll of the second attack.
This benefit replaces two-weapon fighting, and can't be combined with other benefits that do so, such as the Dual Wielding style.
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