Difference between revisions of "Light Arrow (magic item)"

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(Created page with "{{MIB |rarity=legendary |m=minor |type=Weapon |subtype=arrow |This magic {{item|arrow}} is imbued with the divine radiance of Golden Goddesses. Its form is pale yello...")
 
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|type=Weapon
 
|type=Weapon
 
|subtype=[[arrow]]
 
|subtype=[[arrow]]
|This magic {{item|arrow}} is imbued with the divine radiance of [[Golden Goddesses]].  Its form is pale yellow, and glows when touched.  You can use your [[bonus action]] to grasp and focus on the arrow, causing its tip to glow brightly with golden light.{{a}}A creature hit with this arrow while it is glowing takes an extra 9d12 radiant damage and must make a DC 19 {{cha}} [[saving throw]].  If the target fails this save and has less than 100 {{hp}} remaining, it explodes in a burst of golden light, leaving no corpse.  If it the target fails this save but has 100 or more {{hp}} remaining, it is [[paralyzed]] for up to 1 minute.  A creature paralyzed by this arrow can repeat the saving throw at the end of each of its turns, ending the effect on a success.{{a}}Alternatively, you can use an action to throw or shoot the arrow to create a beam of golden light that is 300 feet long and 5 feet wide.  A beam spreads out the effect of the arrow but diminishes its smiting potency against any single target.  Every creature in this line must make a DC 19 {{dex}} [[saving throw]], talking 9d12 radiant damage on a failure or half as much on a success.{{a}}Whether you make an attack or create a beam, using the ''light arrow'' destroys it.
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|This magic {{item|arrow}} is imbued with the divine radiance of [[Golden Goddesses]].  Pale yellow, it glows when touched.  You can use your [[bonus action]] to grasp and focus on the arrow, causing its tip to glow brightly with golden light.{{a}}A creature hit with this arrow while it is glowing takes an extra 9d12 radiant damage and must make a DC 19 {{cha}} [[saving throw]].  If the target fails this save and has less than 100 {{hp}} remaining, it explodes in a burst of golden light, leaving no corpse.  If it the target fails this save but has 100 or more {{hp}} remaining, it is [[paralyzed]] for up to 1 minute.  A creature paralyzed by this arrow can repeat the saving throw at the end of each of its turns, ending the effect on a success.{{a}}Alternatively, you can use an action to throw or shoot the arrow to create a beam of golden light that is 300 feet long and 5 feet wide.  A beam spreads out the effect of the arrow but diminishes its smiting potency against any single target.  Every creature in this line must make a DC 19 {{dex}} [[saving throw]], talking 9d12 radiant damage on a failure or half as much on a success.{{a}}Whether you make an attack or create a beam, using the ''light arrow'' destroys it.
|image=https://i.imgur.com/sW1xK5h.png
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|image=https://i.imgur.com/FBUL8BJ.png
 
|imagelink=https://zelda.gamepedia.com/Light_Arrow
 
|imagelink=https://zelda.gamepedia.com/Light_Arrow
 
|summary=This [[arrow]] deals immense radiant damage and can paralyze the target.
 
|summary=This [[arrow]] deals immense radiant damage and can paralyze the target.

Revision as of 13:52, 24 December 2020

Weapon (arrow), legendary minor

This magic arrow is imbued with the divine radiance of Golden Goddesses. Pale yellow, it glows when touched. You can use your bonus action to grasp and focus on the arrow, causing its tip to glow brightly with golden light.
     A creature hit with this arrow while it is glowing takes an extra 9d12 radiant damage and must make a DC 19 Charisma saving throw. If the target fails this save and has less than 100 heart points remaining, it explodes in a burst of golden light, leaving no corpse. If it the target fails this save but has 100 or more heart points remaining, it is paralyzed for up to 1 minute. A creature paralyzed by this arrow can repeat the saving throw at the end of each of its turns, ending the effect on a success.
     Alternatively, you can use an action to throw or shoot the arrow to create a beam of golden light that is 300 feet long and 5 feet wide. A beam spreads out the effect of the arrow but diminishes its smiting potency against any single target. Every creature in this line must make a DC 19 Dexterity saving throw, talking 9d12 radiant damage on a failure or half as much on a success.
     Whether you make an attack or create a beam, using the light arrow destroys it.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.