Difference between revisions of "Magtail (creature)"

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<noinclude>{{Path|Creatures|Monstosity|'''Magtail'''}}</noinclude>
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{{Quote|Centipede-like monsters covered in a hard shell. They live in volcanic areas and can move through magma, rushing toward their target using pincers attached to their heads.  The single eye between these pincers is their weak spot, but they will do their best to protect it, curling into a ball if injured.|Encyclopedia}}
 
{{Quote|Centipede-like monsters covered in a hard shell. They live in volcanic areas and can move through magma, rushing toward their target using pincers attached to their heads.  The single eye between these pincers is their weak spot, but they will do their best to protect it, curling into a ball if injured.|Encyclopedia}}
 
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{{Treasure|d=4
 
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|50 (d100) {{BL|rupees|rupees'}} worth of {{BL|spoils}},<br/>&nbsp;such as carapace parts or mandibles
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|{{BL|Spoils}} worth 50 (d100) {{BL|rupees}},<br/>&nbsp;such as carapace parts or mandibles
 
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|90 (2d8 &times; 10) {{BL|rupees|rupees'}} worth of {{BL|gemstones|rubies}}
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|{{BL|gemstones|Rubies}} worth 100 (d20 &times; 10) {{BL|rupees}}
 
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Revision as of 14:58, 20 December 2020

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←  #193: Mago
Bestiary
 Magtail  
#195: Magunesu  →
“Centipede-like monsters covered in a hard shell. They live in volcanic areas and can move through magma, rushing toward their target using pincers attached to their heads. The single eye between these pincers is their weak spot, but they will do their best to protect it, curling into a ball if injured.”
Encyclopedia
Magtail
Medium monstrosity (tail), unaligned
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Armor Class 16 (natural armor)
Heart Points 26 (4d8 + 8)
Speed 20 ft., climb 20 ft.
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STR
14 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
9 (-1)
CHA
6 (-2)
Divider.png
Damage Vulnerabilities cold
Damage Immunities fire
Senses passive Perception 9
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
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Illumination. The magtail sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Spider Climb. The magtail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Weak Point. A magtail's defense mechanism activates automatically when its single eye is struck. Any target strike against its eye causes the magtail to instantly curl up, stunning it until the end of its next turn. If the magtail is subjected to fire damage, this stunning ends immediately.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 1 fire damage.

A single-eyed centipede the size of a pony, a magtail attacks with a giant pair of scissor-like mandibles. Carnivorous by nature, it strikes upon virtually anything that moves too close. A magtail is nourished in part by heat, and consequently is most often found near magma or other areas of extremely high temperatures. The black-and-orange body of a magtail visibly glows red with the sheer heat coursing beneath its exoskeleton.
     Environment: Volcanic


Related pages

  • Fire gohma, a Garguantuan and horrific monster belived to be a magtail in the latest stages of its life cycle
  • Moldorm, a worm-like monster believed by some to be related to the magtail
  • Torch slug, another subterranean invertebrate that feeds on heat


The material on this page is based primarily on content found in The Wind Waker, which is copyright Nintendo Co., Ltd.