Difference between revisions of "Iron Knuckle (fighting style)"
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− | {{FSB|While you are wielding two {{i|gauntlet}}s or one {{MI|Lizal Gauntlet|lizal gauntlet}}, you gain the following benefits: | + | {{Archived}} |
+ | {{FSB|nocat=a|While you are wielding two {{i|gauntlet}}s or one {{MI|Lizal Gauntlet|lizal gauntlet}}, you gain the following benefits: | ||
* Your AC increases by 2 if your hands aren't holding anything other than a melee weapon. This counts as a [[shield]], so you cannot gain this benefit in addition to the AC increase of another shield. | * Your AC increases by 2 if your hands aren't holding anything other than a melee weapon. This counts as a [[shield]], so you cannot gain this benefit in addition to the AC increase of another shield. | ||
* Your damage die increases by one step for the gauntlet, becoming 1d6. | * Your damage die increases by one step for the gauntlet, becoming 1d6. | ||
* When a creature enters your reach on its turn, you can use your [[reaction]] to make one melee weapon attack targeting that creature. | * When a creature enters your reach on its turn, you can use your [[reaction]] to make one melee weapon attack targeting that creature. | ||
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Latest revision as of 03:06, 3 April 2024
This page is archived. It will receive no further updates, and internal links to it have been or will be removed. |
Iron Knuckle is a fighting style. While you have this style, you gain these benefits:
While you are wielding two gauntlets or one lizal gauntlet, you gain the following benefits:
- Your AC increases by 2 if your hands aren't holding anything other than a melee weapon. This counts as a shield, so you cannot gain this benefit in addition to the AC increase of another shield.
- Your damage die increases by one step for the gauntlet, becoming 1d6.
- When a creature enters your reach on its turn, you can use your reaction to make one melee weapon attack targeting that creature.