Difference between revisions of "Table of Legendary Minor Magic Items"
From Legends of Hyrule
Jump to navigationJump to searchm (Guy moved page Magic Item Table E to Table of Legendary Minor Magic Items) |
|||
Line 1: | Line 1: | ||
− | + | {{Table of Magic Items | |
− | + | |rarity=legendary | |
− | + | |m=minor | |
− | + | |replace=E | |
− | + | |page=145 | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 14:35, 11 July 2019
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
The following table predominantly contains legendary minor magic items. Legendary items are practically priceless, selling for hundreds of thousands of rupees. One would expect only monarchs or legendary creatures to exchange an agreeable amount of rupees for these items.
If you find a fair seller, the expected asking price for a magic item like this is around 125,000 (4d4 × 12,500) rupees. If you sell this magic item to a honorable and fair buyer, you can expect to accrue in profit around 65,000 (2d4 × 12,500) rupees.
Name | Type | Summary |
---|---|---|
Armor Seed | Wondrous item | This seed can be used once to grant you resistance to all damage for 1 hour. |
Champion's Elixir | Potion | This magic elixir adds a bonus die to almost all of your rolls for 10 minutes. |
Gohma Bomb | Wondrous item | The explosion from this bomb reaches out to 60 feet, dealing as much as 20d12 force damage. |
Golden Potion | Potion | Gain temporary heart points that last up to 24 hours. |
Hearty Elixir | Potion | Gain temporary heart points that last up to 24 hours. |
Light Arrow | Weapon | This arrow deals immense radiant damage and can paralyze the target. |
Subrosian Soup | Potion | Regains heart points equal to your Constitution score, then become immune to fire damage for 8 hours. |
Yeti Soup | Potion | Regains heart points equal to your Constitution score, then become immune to cold damage and petrification for 8 hours. |
This table is meant to augment or replace the "Magic Items Table E" on page 145 of the Dungeon Master's Guide.