Difference between revisions of "Withering Ray (spell)"
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Latest revision as of 20:53, 6 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point necromancy | |
Casting time: | 1 action |
Range: | 120 feet |
Components: | V, S |
Duration: | Instantaneous |
You create three inky-black rays of deathly power and sling them at objects or creatures within range. You can sling them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 necrotic damage. If a ray hits a nonmagical plant objects, up to a 5-foot cube of it instantly withers to ash.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every two extra points, add one additional ray.
2nd-level necromancy | |
Casting time: | 1 action |
Range: | 120 feet |
Components: | V, S |
Duration: | Instantaneous |
You create three inky-black rays of deathly power and sling them at objects or creatures within range. You can sling them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 necrotic damage. If a ray hits a nonmagical plant objects, up to a 5-foot cube of it instantly withers to ash.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.