Difference between revisions of "Frost Bolt (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB | ||
|school=evocation | |school=evocation | ||
− | |p= | + | |p=0 |
|range=60 feet | |range=60 feet | ||
|summary=Your ranged spell attack deals 1d6 cold damage and imposes [[disadvantage]] on the first attack roll the target makes. | |summary=Your ranged spell attack deals 1d6 cold damage and imposes [[disadvantage]] on the first attack roll the target makes. | ||
|dur=1 round | |dur=1 round | ||
− | |description=A frigid ball of chilling cold hurls toward a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 cold damage and if it is a creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you target | + | |description=A frigid ball of chilling cold hurls toward a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 cold damage and if it is a creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you target wet ground or [[quicksand]], on a hit a 5-foot square of that ground instantly freezes to become [[slippery ice]] until it thaws naturally. If you target an open body of water, it is covered in a 5-foot square of [[thin ice]] until it thaws naturally.{{a}}The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). |
|ss=yes | |ss=yes | ||
|wizz=yes | |wizz=yes |
Latest revision as of 09:26, 27 December 2020
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Player's Guide |
System Reference |
Compendium |
Evocation cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 1 round |
A frigid ball of chilling cold hurls toward a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 cold damage and if it is a creature has disadvantage on the first attack roll it makes before the start of your next turn.
If you target wet ground or quicksand, on a hit a 5-foot square of that ground instantly freezes to become slippery ice until it thaws naturally. If you target an open body of water, it is covered in a 5-foot square of thin ice until it thaws naturally.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).