Difference between revisions of "Frost Bolt (spell)"

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m (Guy moved page Frost Bolt to Frost Bolt (spell))
 
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=evocation
 
|school=evocation
|p=cantrip
+
|p=0
 
|range=60 feet
 
|range=60 feet
 
|summary=Your ranged spell attack deals 1d6 cold damage and imposes [[disadvantage]] on the first attack roll the target makes.
 
|summary=Your ranged spell attack deals 1d6 cold damage and imposes [[disadvantage]] on the first attack roll the target makes.
 
|dur=1 round
 
|dur=1 round
|description=A frigid ball of chilling cold hurls toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d6 cold damage and has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
+
|description=A frigid ball of chilling cold hurls toward a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 cold damage and if it is a creature has [[disadvantage]] on the first attack roll it makes before the start of your next turn.{{a}}If you target wet ground or [[quicksand]], on a hit a 5-foot square of that ground instantly freezes to become [[slippery ice]] until it thaws naturally.  If you target an open body of water, it is covered in a 5-foot square of [[thin ice]] until it thaws naturally.{{a}}The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
 
|ss=yes
 
|ss=yes
 
|wizz=yes
 
|wizz=yes

Latest revision as of 09:26, 27 December 2020

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3cuTCbz.png

Evocation cantrip
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  1 round

A frigid ball of chilling cold hurls toward a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 cold damage and if it is a creature has disadvantage on the first attack roll it makes before the start of your next turn.
     If you target wet ground or quicksand, on a hit a 5-foot square of that ground instantly freezes to become slippery ice until it thaws naturally. If you target an open body of water, it is covered in a 5-foot square of thin ice until it thaws naturally.
     The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).