Difference between revisions of "Armed (feat)"

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|prof=yes
|You have trained all varieties of weapons, to the point you can pick up almost anything and wield it like a master.  You gain the following benefits:
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|You have trained all varieties of weapons, to the point you can pick up almost anything and wield it like a master.  Gain <u>two</u> of the following benefits of your choice:
* You gain proficiency with all simple weapons and martial weapons.
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* Gain proficiency with all simple weapons.
* You add your proficiency bonus to attack rolls with [[improvised weapon]]s.
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* Gain proficiency with all martial weapons.  You must be proficient with all simple weapons, or choose that as your other benefit.
* You can choose for your [[unarmed strike]] to deal bludgeoning damage equal to 1d4 + your {{str}} modifier.
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* Gain proficiency with [[bomb]]s.  You must be proficient with all simple weapons, or choose that as your other benefit.
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* Add your proficiency bonus to attack rolls with [[improvised weapon]]s.
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* You can choose for your [[unarmed strike]] to deal bludgeoning damage equal to 1d6 + your {{str}} modifier.
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* Increase your {{str}}, {{dex}}, or {{con}} score by 1, if doing so does not exceed your [[Ability score maximum|maximum score]] for that ability.
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You can gain this feat multiple times.
 
}}
 
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Latest revision as of 22:48, 30 December 2020

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3cuTCbz.png

You have trained all varieties of weapons, to the point you can pick up almost anything and wield it like a master. Gain two of the following benefits of your choice:
  • Gain proficiency with all simple weapons.
  • Gain proficiency with all martial weapons. You must be proficient with all simple weapons, or choose that as your other benefit.
  • Gain proficiency with bombs. You must be proficient with all simple weapons, or choose that as your other benefit.
  • Add your proficiency bonus to attack rolls with improvised weapons.
  • You can choose for your unarmed strike to deal bludgeoning damage equal to 1d6 + your Strength modifier.
  • Increase your Strength, Dexterity, or Constitution score by 1, if doing so does not exceed your maximum score for that ability.

You can gain this feat multiple times.