Difference between revisions of "Daruk's Magmatic Smite (spell)"
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|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|summary=Your next melee attack blasts away the target with an explosion of magma. | |summary=Your next melee attack blasts away the target with an explosion of magma. | ||
− | |The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]]. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{AHL}} For each extra point, add 1d8 fire damage. | + | |The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]]. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{BonusActionSpell}}{{a}}{{AHL}} For each extra point, add 1d8 fire damage. |
|fi=yes | |fi=yes | ||
|dragon=yes | |dragon=yes | ||
Line 24: | Line 24: | ||
|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
|summary=Your next melee attack blasts away the target with an explosion of magma. | |summary=Your next melee attack blasts away the target with an explosion of magma. | ||
− | |The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]]. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{AHLS}} For each spell slot level above 4th, add 1d8 fire damage.}}</tab></tabs><noinclude> | + | |The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]]. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} For each spell slot level above 4th, add 1d8 fire damage.}}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
− | {{Source|Hyrule Warriors|Breath of the Wild}} | + | {{Source|Hyrule Warriors: Age of Calamity|Breath of the Wild}} |
</noinclude> | </noinclude> |
Latest revision as of 08:39, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
6-point evocation | |
Casting time: | 1 bonus action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
The next time you hit a grounded creature with an unarmed strike or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a Strength saving throw. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked prone by the blast.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d8 fire damage.
4th-level evocation | |
Casting time: | 1 bonus action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
The next time you hit a grounded creature with an unarmed strike or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a Strength saving throw. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked prone by the blast.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
At Higher Levels. For each spell slot level above 4th, add 1d8 fire damage.
The material on this page is based primarily on content found in Hyrule Warriors: Age of Calamity and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells
- Evocation spells
- 6-point spells
- Concentration spells
- Fire sage spells
- Armos scion spells
- Dragon scion spells
- Bonus action spells
- Strength save spells
- Fire damage spells
- Damaging spells
- Prone-causing spells
- Content originating from Hyrule Warriors: Age of Calamity
- Content originating from Breath of the Wild