Difference between revisions of "Daruk's Magmatic Smite (spell)"

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|time=1 [[bonus action]]
 
|time=1 [[bonus action]]
 
|summary=Your next melee attack blasts away the target with an explosion of magma.
 
|summary=Your next melee attack blasts away the target with an explosion of magma.
|The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature.  The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]].  A creature takes 5d8 fire damage on a failed save, or half as much on a success.  A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{AHL}} For each extra point, add 1d8 fire damage.
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|The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature.  The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]].  A creature takes 5d8 fire damage on a failed save, or half as much on a success.  A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{BonusActionSpell}}{{a}}{{AHL}} For each extra point, add 1d8 fire damage.
 
|fi=yes
 
|fi=yes
 
|dragon=yes
 
|dragon=yes
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|time=1 [[bonus action]]
 
|time=1 [[bonus action]]
 
|summary=Your next melee attack blasts away the target with an explosion of magma.
 
|summary=Your next melee attack blasts away the target with an explosion of magma.
|The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature.  The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]].  A creature takes 5d8 fire damage on a failed save, or half as much on a success.  A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{AHLS}} For each spell slot level above 4th, add 1d8 fire damage.}}</tab></tabs><noinclude>
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|The next time you hit a grounded creature with an [[unarmed strike]] or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature.  The attacked creature and all hostile creatures within 10 feet of it must make a {{str}} [[saving throw]].  A creature takes 5d8 fire damage on a failed save, or half as much on a success.  A Large or smaller creature which falls this save is also knocked [[prone]] by the blast.{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} For each spell slot level above 4th, add 1d8 fire damage.}}</tab></tabs><noinclude>
  
  
 
{{clear}}
 
{{clear}}
{{Source|Hyrule Warriors|Breath of the Wild}}
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{{Source|Hyrule Warriors: Age of Calamity|Breath of the Wild}}
 
</noinclude>
 
</noinclude>

Latest revision as of 08:39, 11 December 2020

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3cuTCbz.png

6-point evocation
Casting time:  1 bonus action
Range:  Self
Components:  V, S
Duration:  Concentration, up to 1 minute

The next time you hit a grounded creature with an unarmed strike or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a Strength saving throw. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked prone by the blast.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, add 1d8 fire damage.
4th-level evocation
Casting time:  1 bonus action
Range:  Self
Components:  V, S
Duration:  Concentration, up to 1 minute

The next time you hit a grounded creature with an unarmed strike or melee weapon attack before this spell ends, you cause a magical explosion of magma to erupt from beneath that creature. The attacked creature and all hostile creatures within 10 feet of it must make a Strength saving throw. A creature takes 5d8 fire damage on a failed save, or half as much on a success. A Large or smaller creature which falls this save is also knocked prone by the blast.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     At Higher Levels. For each spell slot level above 4th, add 1d8 fire damage.


The material on this page is based primarily on content found in Hyrule Warriors: Age of Calamity and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.