Difference between revisions of "Necrotic Ray (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB | ||
|school=necromancy | |school=necromancy | ||
− | |p= | + | |p=0 |
|range=60 feet | |range=60 feet | ||
− | |summary=You sling a ray formed from necrotic energy to wither matter and rot the soul. | + | |summary=You sling a ray formed from necrotic energy to wither matter and rot the soul. A hit with this ranged spell attack deals 1d8 necrotic damage. |
− | |description=You sling a ray of necrotic energy to wither matter and rot the soul. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d8 necrotic damage.{{a}}The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level. You can direct the rays at the same target or at different ones, | + | |description=You sling a violet ray of necrotic energy to wither matter and rot the soul. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d8 necrotic damage.{{a}}The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level. You can direct the rays at the same target or at different ones, but make no more than one attack roll for each target. If you direct multiple ray at a single target, you make one attack roll for all rays directed at that target, and on a hit sum the damage dice for each wave directed at that target. You must decide where to direct these rays before making any attack roll. |
+ | |twilit=yes | ||
+ | |sorc=yes | ||
|poe=yes | |poe=yes | ||
|save=ranged | |save=ranged |
Latest revision as of 20:31, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
Necromancy cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You sling a violet ray of necrotic energy to wither matter and rot the soul. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 1d8 necrotic damage.
The spell creates more than one ray when you reach higher levels: two rays at 5th level, three rays at 11th level, and four rays at 17th level. You can direct the rays at the same target or at different ones, but make no more than one attack roll for each target. If you direct multiple ray at a single target, you make one attack roll for all rays directed at that target, and on a hit sum the damage dice for each wave directed at that target. You must decide where to direct these rays before making any attack roll.
The material on this page is based primarily on content found in Hyrule Warriors, which is copyright Nintendo Co., Ltd.