Difference between revisions of "Flameblade (magic item)"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{Navi|MI}}</noinclude> | + | <noinclude>{{Navi|MI}} |
+ | {| | ||
+ | |width=50%|</noinclude> | ||
{{MIB | {{MIB | ||
|image=https://i.imgur.com/CSM0ZhT.png | |image=https://i.imgur.com/CSM0ZhT.png | ||
Line 8: | Line 10: | ||
|m=major | |m=major | ||
|summary=Attacks with this magic sword can [[ignite]] your foes. | |summary=Attacks with this magic sword can [[ignite]] your foes. | ||
− | |You can wield this magic weapon as a {{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}}. It glows with an orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate [[extreme cold]] without difficulty. While unsheathed, it provides light as a {{i|torch}} does.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, | + | |You can wield this magic weapon as a {{item|shortsword}}, {{item|broadsword}}, or {{item|longsword}}. It glows with an orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate [[extreme cold]] without difficulty. While unsheathed, it provides light as a {{i|torch}} does.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 fire damage.{{a}}A creature which takes any of this fire damage unreduced must succeed on a DC 13 {{dex}} [[saving throw]] at the end of the current turn or be [[ignited]].{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.}} |
+ | <noinclude> | ||
+ | |{{Quote|This magical sword was forged in the lava of [[Death Mountain]]. It leaves white-hot flames in its wake when the blade glows red.|Hyrule Compendium, [[Breath of the Wild]]}} | ||
+ | |}</noinclude> | ||
<noinclude>{{Source|Breath of the Wild}}</noinclude> | <noinclude>{{Source|Breath of the Wild}}</noinclude> |
Latest revision as of 12:22, 21 November 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Weapon (shortsword, broadsword, or longsword), uncommon major You can wield this magic weapon as a shortsword, broadsword, or longsword. It glows with an orange hue, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on your person you can tolerate extreme cold without difficulty. While unsheathed, it provides light as a torch does. This weapon has 4 charges. Every attack with it expends one of the remaining charges, even on a miss. If you hit with this weapon while expending a charge, you deal an extra 1d6 fire damage. A creature which takes any of this fire damage unreduced must succeed on a DC 13 Dexterity saving throw at the end of the current turn or be ignited. After no attack has been made with this weapon for 1 minute, it fully regains its charges. |
|
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.