Difference between revisions of "Golden Tektite (creature)"
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− | <noinclude>{{Navi|Creatures}} | + | <noinclude>{{Navi|Creatures}} {{MonsterNav|Tektite}} [[Category:Variant creatures]]</noinclude> |
− | {{ | ||
{{CB | {{CB | ||
− | |challenge= | + | |challenge=3 |
|acr=Tektite | |acr=Tektite | ||
|tier=standard | |tier=standard | ||
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|subtype=tektite | |subtype=tektite | ||
|alignment=U | |alignment=U | ||
− | |str= | + | |str=22 |
− | |dex= | + | |dex=23 |
− | |con= | + | |con=19 |
|int=6 | |int=6 | ||
|wis=14 | |wis=14 | ||
− | |cha= | + | |cha=10 |
− | |hd= | + | |hd=10 |
|speed=50 | |speed=50 | ||
|climb=50 | |climb=50 | ||
− | | | + | |resist={{CR|Cold}}, {{CR|Fire}}, {{CR|Lightning}}, {{CR|Radiant}} |
− | | | + | |immune={{CI|Charmed}}, {{CI|Stunned}} |
− | | | + | |chasave=yes |
− | |immune={{CI|Charmed}}, {{CI| | ||
− | | | ||
|intsave=yes | |intsave=yes | ||
− | |ac= | + | |ac=18 |
|armortype=natural armor | |armortype=natural armor | ||
+ | |anywhere=yes | ||
+ | |||
+ | |arctic=yes | ||
+ | |caves=yes | ||
+ | |coastal=yes | ||
+ | |desert=yes | ||
+ | |forest=yes | ||
+ | |grassland=yes | ||
|hills=yes | |hills=yes | ||
− | | | + | |lake=yes |
− | | | + | |ruins=yes |
− | |description={{Tektite/Description}}{{a}}An extremely rare variant of [[Tektite (race)|tektite]] that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty [[sage]], a [[great fairy]], or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called [[golden monsters]]. | + | |volcanic=yes |
+ | |description={{Tektite/Description}}{{a}}'''''Golden Tektites.''''' An extremely rare variant of [[Tektite (race)|tektite]] that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty [[sage]], a [[great fairy]], or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called [[golden monsters]]. | ||
|traits= | |traits= | ||
− | {{CT| | + | {{CT|Erratic Movement|name=tektite}} |
{{CT|Improved Initiative|name=tektite}} | {{CT|Improved Initiative|name=tektite}} | ||
− | |||
− | |||
{{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}} | {{CT|Standing Leap|The tektite can {{BrownLink|jump}} a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of {{BrownLink|difficult terrain}}.}} | ||
{{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}} | {{CT|Water Walker|The tektite can walk, jump, or slide over the surface of water as easily as it can move over land.}} | ||
+ | |multiaction=2 | ||
|actions= | |actions= | ||
− | + | {{CA|Slam|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.<br> If the tektite leaped a distance of at least 10 feet immediately before hitting a Large or smaller creature, the target must succeed on a DC 16 Strength save or be knocked {{BL|prone}}.}} | |
− | + | |reactions= | |
− | {{CA|Slam|''Melee Weapon Attack:'' + | + | {{CA|Gleaming Resistance|name=tektite}} |
− | | | ||
− | {{CA| | ||
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− | |||
− | |||
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}} | }} | ||
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{{clear}} | {{clear}} | ||
− | <noinclude>{{Tektite/Related}}</noinclude> | + | <noinclude>{{Tektite/Related}} |
+ | [[Category:Golden]]</noinclude> |
Latest revision as of 17:43, 17 July 2022
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
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Golden Tektite | |||||
Medium monstrosity (tektite), unaligned Armor Class 18 (natural armor) Heart Points 85 (10d8 + 40) Speed 50 ft., climb 50 ft. | |||||
STR 22 (+6) |
DEX 23 (+6) |
CON 19 (+4) |
INT 6 (-2) |
WIS 14 (+2) |
CHA 10 (+0) |
Saving Throws Int +0, Cha +2 | |||||
Damage Resistances cold, fire, lightning, radiant | |||||
Condition Immunities charmed, stunned | |||||
Senses passive Perception 12 | |||||
Languages — | |||||
Challenge 3 (700 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1/4, 1/2, 1, 2, 3 | |||||
Erratic Movement. While its movement isn't reduced, the tektite cannot be targeted with attacks made as reactions.
Improved Initiative. The tektite has advantage on any ability check it makes to determine turn order in combat. Standing Leap. The tektite can jump a length or height of up to 50 feet, with or without a running start. These jumps can avoid most forms of difficult terrain. Water Walker. The tektite can walk, jump, or slide over the surface of water as easily as it can move over land. | |||||
Actions (2 per turn) Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage. | |||||
Reactions Gleaming Resistance. If the tektite would fail a saving throw, as a reaction it can repeat the saving throw and use the new result if it is higher. |
“ | “The legendary Golden Tektite. Its basic attack is the same, but it has much more power.” |
— Figurine description, The Minish Cap |
These four-limbed, one-eyed carnivorous insects are aggressive hunters. Tektites usually hunt in groups of three to eight. Tektites have an odd tactic: they leap great distances, then body slam their hard underbellies and legs into the prey with the intention of breaking bones and preventing escape. Once a foe is sufficiently unable to resist, a tektite slowly devours the disabled prey in nibbling bites, often while the victim is still alive. Tektites hunt indiscriminately, slamming into everything from small birds to traveling merchants, but rarely approach foes several times their size. Like many monsters in Hyrule, a tektite's color hints to its power level.
Golden Tektites. An extremely rare variant of tektite that hunts in solitude, the golden tektite derives its name from its gold-colored body. It wields uncanny speed, and is both more durable and much stronger than ordinary tektites. According to rumor, this creature is the result of magical enhancement—said to be empowered by a mighty sage, a great fairy, or some other source of potent magic. Indeed, it is one of the legendary creatures collectively called golden monsters.
Environment: Arctic, Caves, Coastal, Desert, Forest, Hills, Lake, Ruins, Volcanic
Related pages
- Tektites come in a few different Challenge ratings: 1/4, 1/2, 1, 2, and 3.
- Tektite (race)
- Rocktite (creature)
- Gohma (creature)
- Aru Lowder (creature)
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- Variant creatures
- Creatures
- Challenge 3 creatures
- Medium-sized creatures
- Monstrosities
- Tektite
- Creatures of unaligned alignment
- Creatures with a climb speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without damage immunities
- Creatures without language
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures resistant to radiant
- Creatures immune to the charmed condition
- Creatures immune to the stunned condition
- Creatures with the Slam action
- Creatures with the Gleaming Resistance action
- Pages with quotes
- Creatures found almost anywhere
- Creatures found in caves
- Creatures found on the coast
- Creatures found in deserts
- Creatures found in forests
- Creatures found in lakes or rivers
- Creatures found in hills
- Creatures found in cold regions
- Creatures found near volcanoes
- Content found throughout the Zelda series
- Golden