Difference between revisions of "Sleet Storm (spell)"

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(Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |p=5 |level=3rd |school=conjuration |range=150 feet |concentration=yes |duration=1 minute |Until the...")
 
 
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|concentration=yes
 
|concentration=yes
 
|duration=1 minute
 
|duration=1 minute
|Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is [[heavily obscured]], and exposed flames in the area are doused&mdash;including any [[ignited]] creature.{{a}}The ground in the area is covered with slick ice, making it [[difficult terrain]]. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a {{dex}} saving throw. On a failed save, it falls [[prone]].{{a}}If a creature starts its turn in the spell's area and is [[concentration|concentrating]], the creature must make a successful {{con}} [[saving throw]] against your spell save DC or lose [[concentration]].{{a}}{{AHL}} For every extra point, you may increase the cylinder's height and radius by 5 feet each.
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|Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is [[heavily obscured]], and exposed flames in the area are doused&mdash;including any [[ignited]] creature.{{a}}The ground in the area is covered with slick ice, making it [[difficult terrain]]. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is [[soaked]] and must make a {{dex}} saving throw. On a failed save, it falls [[prone]].{{a}}If a creature starts its turn in the spell's area and is [[concentration|concentrating]], the creature must make a successful {{con}} [[saving throw]] against your spell save DC or lose [[concentration]].{{a}}{{AHL}} For every extra point, you may increase the cylinder's height and radius by 5 feet each.
 
|summary=For 1 minute, freezing rain and wind hinder movement and concentration in a 40-foot radius cylinder.
 
|summary=For 1 minute, freezing rain and wind hinder movement and concentration in a 40-foot radius cylinder.
 
|save=dex
 
|save=dex
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|concentration=yes
 
|concentration=yes
 
|duration=1 minute
 
|duration=1 minute
|Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is [[heavily obscured]], and exposed flames in the area are doused&mdash;including any [[ignited]] creature.{{a}}The ground in the area is covered with slick ice, making it [[difficult terrain]]. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a {{dex}} saving throw. On a failed save, it falls [[prone]].{{a}}If a creature starts its turn in the spell's area and is [[concentration|concentrating]], the creature must make a successful {{con}} [[saving throw]] against your spell save DC or lose [[concentration]].{{a}}{{AHL}} When you cast this spell using a spell slot of 4th level or higher, you may increase the cylinder's height and radius by 5 feet each for each spell slot level above 3rd.}}</tab></tabs><noinclude>
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|Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is [[heavily obscured]], and exposed flames in the area are doused&mdash;including any [[ignited]] creature.{{a}}The ground in the area is covered with slick ice, making it [[difficult terrain]]. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is [[soaked]] and must make a {{dex}} saving throw. On a failed save, it falls [[prone]].{{a}}If a creature starts its turn in the spell's area and is [[concentration|concentrating]], the creature must make a successful {{con}} [[saving throw]] against your spell save DC or lose [[concentration]].{{a}}{{AHL}} When you cast this spell using a spell slot of 4th level or higher, you may increase the cylinder's height and radius by 5 feet each for each spell slot level above 3rd.}}</tab></tabs><noinclude>
 
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{{SRD}}</noinclude>
 
{{SRD}}</noinclude>

Latest revision as of 14:32, 3 December 2020

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3cuTCbz.png

5-point conjuration
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused—including any ignited creature.
     The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is soaked and must make a Dexterity saving throw. On a failed save, it falls prone.
     If a creature starts its turn in the spell's area and is concentrating, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point, you may increase the cylinder's height and radius by 5 feet each.
3rd-level conjuration
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused—including any ignited creature.
     The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is soaked and must make a Dexterity saving throw. On a failed save, it falls prone.
     If a creature starts its turn in the spell's area and is concentrating, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  When you cast this spell using a spell slot of 4th level or higher, you may increase the cylinder's height and radius by 5 feet each for each spell slot level above 3rd.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]