Difference between revisions of "Sphere of Death (spell)"
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Latest revision as of 22:18, 6 December 2020
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Player's Guide |
System Reference |
Compendium |
5-point necromancy | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Instantaneous |
A sphere of negative energy emerges in a 40-foot radius sphere from a point in range. Each creature in that area must make a Constitution saving throw. A target takes 6d6 necrotic damage on a failed save, or half as much on a successful one. A target that fails its save by 10 or more is jinxed until the start of your next turn.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d6 necrotic damage and increase the sphere's radius by 5 feet.
3rd-level necromancy | |
Casting time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Instantaneous |
A sphere of negative energy emerges in a 40-foot radius sphere from a point in range. Each creature in that area must make a Constitution saving throw. A target takes 6d6 necrotic damage on a failed save, or half as much on a successful one. A target that fails its save by 10 or more is jinxed until the start of your next turn.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each spell slot level above 1st, add 1d6 necrotic damage and increase the sphere's radius by 5 feet.