Difference between revisions of "Hideous Laughter (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm (Guy moved page Hideous Laughter to Hideous Laughter (spell)) |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
|summary=A creature in range falls into fits of uncontrollable laughter, becoming [[prone]] and [[incapacitated]] for the duration. | |summary=A creature in range falls into fits of uncontrollable laughter, becoming [[prone]] and [[incapacitated]] for the duration. | ||
|save=wis | |save=wis | ||
+ | |garo=yes | ||
|witch=yes | |witch=yes | ||
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox |
Latest revision as of 18:32, 8 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
2-point enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
1st-level enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]