Difference between revisions of "Produce Flame (spell)"
From Legends of Hyrule
Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude>{{SB |school=conjuration |p=cantrip |range=Self |summary=You hurl a mote of fire at a creature or object within range. |description=A fl...") |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|school=conjuration | |school=conjuration | ||
− | |p= | + | |p=0 |
|range=Self | |range=Self | ||
|summary=You hurl a mote of fire at a creature or object within range. | |summary=You hurl a mote of fire at a creature or object within range. | ||
|description=A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds [[bright light]] in a 10-foot radius and [[dim light]] for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.{{a}}You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.{{a}}This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | |description=A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds [[bright light]] in a 10-foot radius and [[dim light]] for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.{{a}}You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.{{a}}This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | ||
+ | |dragon=yes | ||
|fi=yes | |fi=yes | ||
|poe=yes | |poe=yes | ||
|save=ranged | |save=ranged | ||
|damage=fire | |damage=fire | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
+ | {{clear}} | ||
− | |||
{{SRD}} | {{SRD}} | ||
</noinclude> | </noinclude> |
Latest revision as of 19:25, 8 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Conjuration cantrip | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Instantaneous |
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]