Difference between revisions of "Great Fairy's Grace (spell)"

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|summary=Your [[bonus action]] creates an aurora that restores {{hp}} to you or friendly creatures which touch it.
 
|summary=Your [[bonus action]] creates an aurora that restores {{hp}} to you or friendly creatures which touch it.
 
|fairy=yes
 
|fairy=yes
|You call forth an intangible healing aurora in a 5-foot cube within range.  The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{AHL}}For each extra point expended, the healing increases by 1d6.
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|You call forth an intangible healing aurora in a 5-foot cube within range.  The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{BonusActionSpell}}{{a}}{{AHL}}For each extra point expended, the healing increases by 1d6.
 
}}</tab><tab name="Spell Slots">{{SpellBox
 
}}</tab><tab name="Spell Slots">{{SpellBox
 
|school=conjuration
 
|school=conjuration
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|duration=1 minute
 
|duration=1 minute
 
|range=90 feet
 
|range=90 feet
|You call forth an intangible healing aurora in a 5-foot cube within range.  The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
+
|You call forth an intangible healing aurora in a 5-foot cube within range.  The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white.  As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required).  You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice).  After healing this number of times, the spell ends.{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
 
}}</tab></tabs><noinclude>
 
}}</tab></tabs><noinclude>
  

Latest revision as of 08:41, 11 December 2020

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3cuTCbz.png

3-point conjuration
Casting time:  1 bonus action
Range:  90 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
     Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the healing increases by 1d6.
2nd-level conjuration
Casting time:  1 bonus action
Range:  90 feet
Components:  V, S
Duration:  Concentration, up to 1 minute

You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
     Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
     At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.