Difference between revisions of "Eldin Fist (spell)"

From Legends of Hyrule
Jump to navigationJump to search
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>{{Navi|Spells}}</noinclude>{{SB
+
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=transmutation
 
|school=transmutation
|p=cantrip
+
|p=0
 
|range=Touch
 
|range=Touch
 
|time=1 [[bonus action]]
 
|time=1 [[bonus action]]
Line 7: Line 7:
 
|dur=1 minute
 
|dur=1 minute
 
|summary=You transmute the hands of yourself or a willing creature you touch into stone and flame.
 
|summary=You transmute the hands of yourself or a willing creature you touch into stone and flame.
|description=You transmute up to two forelimbs of yourself or a willing creature you touch into stone and flame for the duration.  While transformed, the limbs are blunt hammers which cannot be used to manipulate objects or hold weapons, and remain such as long as the target clenches their muscles.  If the target looses one limb, that limb returns to normal.  If the target loosens both limbs during its turn, the spell ends (no action required).  This spell ends if you cast it again on a new target.{{a}}While affected, the target can use its action to make a melee spell attack using your spellcasting ability modifier<!-- or its own {{str}} modifier (whichever is higher)-->.  A hit deals 1d8 damage if both limbs are transformed, but deals 1d6 damage if it's only one limb.  The attacker chooses whether this damage is bludgeoning or fire.{{a}}The target can use this melee spell attack as its [[opportunity attack]].{{a}}Add one more damage die when you reach 5th level (2d8 or 2d6), 11th level (3d8 or 3d6), and 17th level (4d8 or 4d6).
+
|description=You transmute up to two forelimbs of yourself or a willing creature you touch into stone and flame for the duration.  While transformed, the limbs are blunt hammers which cannot be used to manipulate objects or hold weapons, and remain such as long as the target clenches their muscles.  If the target looses one limb, that limb returns to normal.  If the target loosens both limbs during its turn, the spell ends (no action required).  This spell ends if you cast it again on a new target.{{a}}While affected, the target can use its action to make a melee spell attack using your spellcasting ability modifier<!-- or its own {{str}} modifier (whichever is higher)-->.  A hit deals 1d8 fire damage if both limbs are transformed, but deals 1d6 damage if it's only one limb.{{a}}The target can use this melee spell attack as its [[opportunity attack]].{{a}}Add one more damage die when you reach 5th level (2d8 or 2d6), 11th level (3d8 or 3d6), and 17th level (4d8 or 4d6).
 +
|armos=yes
 
|ea=yes
 
|ea=yes
 
|fi=yes
 
|fi=yes
|damage=bludgeoning
+
|damage=fire
|damage2=fire
 
 
|save=melee
 
|save=melee
}}<noinclude>
+
}}</tab></tabs><noinclude>
  
  
 
{{clear}}
 
{{clear}}
 
</noinclude>
 
</noinclude>

Latest revision as of 19:27, 8 December 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Transmutation cantrip
Casting time:  1 bonus action
Range:  Touch
Components:  V, S
Duration:  1 minute

You transmute up to two forelimbs of yourself or a willing creature you touch into stone and flame for the duration. While transformed, the limbs are blunt hammers which cannot be used to manipulate objects or hold weapons, and remain such as long as the target clenches their muscles. If the target looses one limb, that limb returns to normal. If the target loosens both limbs during its turn, the spell ends (no action required). This spell ends if you cast it again on a new target.
     While affected, the target can use its action to make a melee spell attack using your spellcasting ability modifier. A hit deals 1d8 fire damage if both limbs are transformed, but deals 1d6 damage if it's only one limb.
     The target can use this melee spell attack as its opportunity attack.
     Add one more damage die when you reach 5th level (2d8 or 2d6), 11th level (3d8 or 3d6), and 17th level (4d8 or 4d6).