Difference between revisions of "Chill Touch (spell)"
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− | <noinclude>{{Navi|Spells}}</noinclude>{{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|school=necromancy | |school=necromancy | ||
− | |p= | + | |p=0 |
|range=120 feet | |range=120 feet | ||
|summary=A ghostly hand chills a creature to deal necrotic damage and prevent {{hp}} recovery. | |summary=A ghostly hand chills a creature to deal necrotic damage and prevent {{hp}} recovery. | ||
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|sh=yes | |sh=yes | ||
|poe=yes | |poe=yes | ||
+ | |sorc=yes | ||
|save=ranged | |save=ranged | ||
|damage=necrotic | |damage=necrotic | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
Latest revision as of 19:50, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
Necromancy cantrip | |
Casting time: | 1 action |
Range: | 120 feet |
Components: | V, S |
Duration: | Instantaneous |
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain heart points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]