Difference between revisions of "Great Fairy's Grace (spell)"
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|summary=Your [[bonus action]] creates an aurora that restores {{hp}} to you or friendly creatures which touch it. | |summary=Your [[bonus action]] creates an aurora that restores {{hp}} to you or friendly creatures which touch it. | ||
|fairy=yes | |fairy=yes | ||
− | |You call forth an intangible healing aurora in a 5-foot cube within range. The | + | |You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.{{a}}{{BonusActionSpell}}{{a}}{{AHL}}For each extra point expended, the healing increases by 1d6. |
}}</tab><tab name="Spell Slots">{{SpellBox | }}</tab><tab name="Spell Slots">{{SpellBox | ||
|school=conjuration | |school=conjuration | ||
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|duration=1 minute | |duration=1 minute | ||
|range=90 feet | |range=90 feet | ||
− | |You call forth an intangible healing aurora in a 5-foot cube within range. The | + | |You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a [[bonus action]] on each of your turns, you can move the aurora up to 30 feet to another space you can see.{{a}}Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 {{hp}} (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.{{a}}{{BonusActionSpell}}{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} | ||
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</noinclude> | </noinclude> |
Latest revision as of 08:41, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point conjuration | |
Casting time: | 1 bonus action |
Range: | 90 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the healing increases by 1d6.
2nd-level conjuration | |
Casting time: | 1 bonus action |
Range: | 90 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You call forth an intangible healing aurora in a 5-foot cube within range. The aurora appears as a mostly transparent swirl of faintly glowing gas, colored pink or white. As a bonus action on each of your turns, you can move the aurora up to 30 feet to another space you can see.
Until the spell ends, whenever you or a creature you can see enters this space or starts its turn there, you can cause the creature to regain 1d6 heart points (no action required). You can cause this healing a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing this number of times, the spell ends.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.