Difference between revisions of "Breath of Farosh (spell)"
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|range=Self (20-foot line) | |range=Self (20-foot line) | ||
|duration=1 round | |duration=1 round | ||
− | |summary=A stroke of lightning-breath tears through a 30-foot line in front of you, potentially | + | |summary=A stroke of lightning-breath tears through a 30-foot line in front of you, potentially causing momentarily [[paralyzed|paralysis]]. |
− | |A stroke of lightning tears out of your mouth or hands, forming a line from you that is 30 feet long and 10 feet wide. Each creature in the line must make {{con}} saving throw. On a failed save, a creature takes 2d6 damage and is [[paralyzed]] until the end of your next turn. On a successful save, a creature takes half as much damage and isn't paralyzed. | + | |A stroke of lightning tears out of your mouth or hands, forming a line from you that is 30 feet long and 10 feet wide. Each creature in the line must make {{con}} saving throw. On a failed save, a creature takes 2d6 damage and is [[paralyzed]] until the end of your next turn. On a successful save, a creature takes half as much damage and isn't paralyzed.{{a}}Any creature that isn't entirely within the line has [[advantage]] on its [[saving throw]]. Any creature that reduces or [[Damage Resistance|resists]] the lightning damage taken isn't paralyzed.{{a}}{{AHL}} For each extra point expended, the damage increases by 1d6, and the line's length increases by 20 feet. |
|dragon=yes | |dragon=yes | ||
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− | |||
|damage=lightning | |damage=lightning | ||
|paralyzed=paralyzed | |paralyzed=paralyzed | ||
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|range=Self (20-foot line) | |range=Self (20-foot line) | ||
|duration=1 round | |duration=1 round | ||
− | |A stroke of lightning tears out of your mouth or hands, forming a line from you that is 30 feet long and 10 feet wide. Each creature in the line must make {{con}} saving throw. On a failed save, a creature takes 2d6 damage and is [[paralyzed]] until the end of your next turn. On a successful save, a creature takes half as much damage and isn't paralyzed. | + | |A stroke of lightning tears out of your mouth or hands, forming a line from you that is 30 feet long and 10 feet wide. Each creature in the line must make {{con}} saving throw. On a failed save, a creature takes 2d6 damage and is [[paralyzed]] until the end of your next turn. On a successful save, a creature takes half as much damage and isn't paralyzed.{{a}}Any creature that isn't entirely within the line has [[advantage]] on its [[saving throw]]. Any creature that reduces or [[Damage Resistance|resists]] the lightning damage taken isn't paralyzed.{{a}}{{AHLS}} When you cast this spell using a spell slot of 6th level or higher, for each slot level above 2nd the initial damage increases by 1d6 and the line's length increases by 10 feet. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
Latest revision as of 13:17, 24 November 2020
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Player's Guide |
System Reference |
Compendium |
7-point evocation | |
Casting time: | 1 action |
Range: | Self (20-foot line) |
Components: | V, S |
Duration: | 1 round |
A stroke of lightning tears out of your mouth or hands, forming a line from you that is 30 feet long and 10 feet wide. Each creature in the line must make Constitution saving throw. On a failed save, a creature takes 2d6 damage and is paralyzed until the end of your next turn. On a successful save, a creature takes half as much damage and isn't paralyzed.
Any creature that isn't entirely within the line has advantage on its saving throw. Any creature that reduces or resists the lightning damage taken isn't paralyzed.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the damage increases by 1d6, and the line's length increases by 20 feet.
5th-level evocation | |
Casting time: | 1 action |
Range: | Self (20-foot line) |
Components: | V, S |
Duration: | 1 round |
A stroke of lightning tears out of your mouth or hands, forming a line from you that is 30 feet long and 10 feet wide. Each creature in the line must make Constitution saving throw. On a failed save, a creature takes 2d6 damage and is paralyzed until the end of your next turn. On a successful save, a creature takes half as much damage and isn't paralyzed.
Any creature that isn't entirely within the line has advantage on its saving throw. Any creature that reduces or resists the lightning damage taken isn't paralyzed.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, for each slot level above 2nd the initial damage increases by 1d6 and the line's length increases by 10 feet.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.